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m_AnchorMax: {x: 1, y: 0.99998736} + m_AnchorMax: {x: 1, y: 0.99995244} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} @@ -58,14 +58,14 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: 9c55f620406aac5499cd5fd8030ca2cc, type: 3} + m_Sprite: {fileID: 21300000, guid: f1cb146576e19ef44982428e10cc95cc, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -495,7 +495,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: -0.00034048597, y: 0.0027823031} + m_AnchoredPosition: {x: -0.00034048597, y: 0.004954691} m_SizeDelta: {x: 282.99957, y: 2} m_Pivot: {x: 0, y: 1} --- !u!114 &8511847140840865857 @@ -2339,7 +2339,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8398969095289801660} - m_Enabled: 0 + m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: @@ -2352,8 +2352,8 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0} - m_Type: 1 + m_Sprite: {fileID: 21300000, guid: f1cb146576e19ef44982428e10cc95cc, type: 3} + m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 4 @@ -2406,7 +2406,7 @@ MonoBehaviour: m_HandleRect: {fileID: 1456553455777821898} m_Direction: 2 m_Value: 0 - m_Size: 0.99998736 + m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/Studio/UI/TreeView/HierarchyPooledScrollView.cs b/Assets/Scripts/Studio/UI/TreeView/HierarchyPooledScrollView.cs index 94878e85..28233183 100644 --- a/Assets/Scripts/Studio/UI/TreeView/HierarchyPooledScrollView.cs +++ b/Assets/Scripts/Studio/UI/TreeView/HierarchyPooledScrollView.cs @@ -230,7 +230,7 @@ namespace Studio.HierarchyTree activeItems.Add(itemUI); } - content.sizeDelta = new Vector2(maxWidth, data.Count * itemHeight); // Set content height. + content.sizeDelta = new Vector2(maxWidth, data.Count * itemHeight + 2f); // Set content height. } private HierarchyScrollItemUI GetItemUI() { diff --git a/Assets/Scripts/Studio/UI/TreeView/HierarchyScrollItemUI.cs b/Assets/Scripts/Studio/UI/TreeView/HierarchyScrollItemUI.cs index 92b0bb92..2ae0a1a4 100644 --- a/Assets/Scripts/Studio/UI/TreeView/HierarchyScrollItemUI.cs +++ b/Assets/Scripts/Studio/UI/TreeView/HierarchyScrollItemUI.cs @@ -7,6 +7,8 @@ using UnityEngine.EventSystems; using UnityEngine.Events; using System; using XRLib; +using Studio.Util; +using Studio.AssetTool; namespace Studio.HierarchyTree { @@ -45,6 +47,13 @@ namespace Studio.HierarchyTree { currentItem = item; nameText.text = item.name; + + CustomAssetRenderObject connectObj = item.linkedObject.GetComponent(); + if (connectObj != null && string.IsNullOrEmpty(connectObj.code)) + { + nameText.text += $" ({connectObj.code})"; + } + currentItem.isExpanded = item.isExpanded; item.onLoadProgress.RemoveAllListeners(); item.onLoadProgress.AddListener(OnLoadProgress);