This commit is contained in:
wsh
2025-05-27 10:28:12 +09:00
parent e1dc63bcf4
commit 6bf7c55391
6 changed files with 0 additions and 1362 deletions

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@@ -1,7 +0,0 @@
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PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -42,7 +42,6 @@ namespace Studio
public Panel_AssetEdit panel_assetedit; public Panel_AssetEdit panel_assetedit;
public Panel_Thumbnail panel_thumbnail; public Panel_Thumbnail panel_thumbnail;
public Panel_ObjectDistance panel_objectdistance; public Panel_ObjectDistance panel_objectdistance;
public Panel_Authentication panel_authentication;
public Panel_APIConnectModal panel_apiconnectmodal; public Panel_APIConnectModal panel_apiconnectmodal;
public Panel_MQTTConnectModal panel_mqttconnectmodal; public Panel_MQTTConnectModal panel_mqttconnectmodal;
public Panel_DataFilterSetting panel_datafiltersetting; public Panel_DataFilterSetting panel_datafiltersetting;

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@@ -18,7 +18,6 @@ namespace Studio
public Panel_3DFactorySetting panel_3dfactorysetting; public Panel_3DFactorySetting panel_3dfactorysetting;
public Panel_DynamicObjectUISetting panel_dynamicobjectuisetting; public Panel_DynamicObjectUISetting panel_dynamicobjectuisetting;
public Panel_Authentication panel_authentication;
public Panel_Start panel_quickstart; public Panel_Start panel_quickstart;
public Panel_NewProjectInfo panel_newprojectinfo; public Panel_NewProjectInfo panel_newprojectinfo;
public Panel_OpenProjectInfo panel_openprojectinfo; public Panel_OpenProjectInfo panel_openprojectinfo;

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@@ -1,37 +0,0 @@
using Ookii.Dialogs;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_Authentication : PanelBase
{
private GameObject itemPrefab;
private RectTransform Info;
public Button Button_Add;
public Button Button_Save;
public override void AfterAwake()
{
itemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_AuthenticationItem");
Button_Add.onClick.AddListener(AddItem);
Button_Save.onClick.AddListener(OnClickSave);
AddItem();
}
private void AddItem()
{
GameObject item = Instantiate(itemPrefab, Info);
item.transform.SetSiblingIndex(Info.childCount - 2);
}
private void OnClickSave()
{
}
}
}

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