TopBar 버튼을 다시 눌러서 메뉴들 닫았을때 색이 되돌아가지 않는 버그 수정
This commit is contained in:
@@ -570,7 +570,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
@@ -608,10 +608,10 @@ MonoBehaviour:
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_HighlightedColor: {r: 0.2980328, g: 0.27319673, b: 0.303, a: 1}
|
||||
m_PressedColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_SelectedColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
@@ -672,6 +672,9 @@ MonoBehaviour:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
openTime: 0.1
|
||||
closeColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
openColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
isButtonImageToggle: 1
|
||||
--- !u!1 &1063646199281932845
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1251,7 +1254,7 @@ MonoBehaviour:
|
||||
Button_AssetWindow: {fileID: 9118390163350013474}
|
||||
Button_HierarchyWindow: {fileID: 0}
|
||||
Button_Tools: {fileID: 6255786153821147911}
|
||||
Button_InterferedListWindow: {fileID: 0}
|
||||
Button_ConflictedListWindow: {fileID: 0}
|
||||
button_Icon: {fileID: 3577280054402309687}
|
||||
--- !u!1 &3034319458232227286
|
||||
GameObject:
|
||||
@@ -1466,7 +1469,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
@@ -1504,10 +1507,10 @@ MonoBehaviour:
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_HighlightedColor: {r: 0.2980328, g: 0.27319673, b: 0.303, a: 1}
|
||||
m_PressedColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_SelectedColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
@@ -1568,6 +1571,9 @@ MonoBehaviour:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
openTime: 0.1
|
||||
closeColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
openColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
isButtonImageToggle: 1
|
||||
--- !u!1 &3183454003344235609
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2232,7 +2238,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
@@ -2270,10 +2276,10 @@ MonoBehaviour:
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_HighlightedColor: {r: 0.2980328, g: 0.27319673, b: 0.303, a: 1}
|
||||
m_PressedColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
m_SelectedColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
@@ -2334,6 +2340,9 @@ MonoBehaviour:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
openTime: 0.1
|
||||
closeColor: {r: 0.23529412, g: 0.21568628, b: 0.23921569, a: 1}
|
||||
openColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
|
||||
isButtonImageToggle: 1
|
||||
--- !u!1 &4302929749455078697
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -12081,6 +12081,8 @@ MonoBehaviour:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
openTime: 0.1
|
||||
closeColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
openColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
BG: {fileID: 627801129964666679}
|
||||
--- !u!1 &1618951800751397818
|
||||
GameObject:
|
||||
@@ -14702,6 +14704,8 @@ MonoBehaviour:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
openTime: 0.1
|
||||
closeColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
openColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
BG: {fileID: 4396171917364011593}
|
||||
--- !u!224 &5012894770760959717 stripped
|
||||
RectTransform:
|
||||
@@ -16823,6 +16827,8 @@ MonoBehaviour:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
openTime: 0.1
|
||||
closeColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
openColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
BG: {fileID: 725141755715026998}
|
||||
--- !u!1 &7358537005159908647
|
||||
GameObject:
|
||||
|
||||
@@ -2,33 +2,47 @@ using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XED.UI
|
||||
{
|
||||
public class UI_ButtonDropdown : UnityEngine.MonoBehaviour, IDeselectHandler
|
||||
{
|
||||
Image buttonImage;
|
||||
[SerializeField] protected GameObject dropdownScrollview;
|
||||
[SerializeField] private UnityEvent onDeselect;
|
||||
[SerializeField] float openTime = 0.1f;
|
||||
private Vector3 closeScale = new Vector3(1, 0, 1);
|
||||
[SerializeField] bool isButtonImageToggle = false;
|
||||
[SerializeField] Color closeColor = new Color(1, 1, 1, 1);
|
||||
[SerializeField] Color openColor = new Color(1, 1, 1, 1);
|
||||
private bool isOpen = false;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
if (isButtonImageToggle) buttonImage = GetComponent<Image>();
|
||||
dropdownScrollview.transform.localScale = closeScale;
|
||||
gameObject.AddComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
public virtual void Open()
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
if (isOpen)
|
||||
{
|
||||
if (isButtonImageToggle) buttonImage.color = openColor;
|
||||
StopAllCoroutines();
|
||||
if (isOpen) StartCoroutine(CoroutineOpen());
|
||||
else StartCoroutine(CoroutineClose());
|
||||
StartCoroutine(CoroutineOpen());
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
isOpen = false;
|
||||
if (isButtonImageToggle) buttonImage.color = closeColor;
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(CoroutineClose());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user