미사용 클래스 삭제 및 컴파일러 경고 수정
This commit is contained in:
@@ -27,7 +27,6 @@ namespace Studio.UVC.UI
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public int TrayCount { get => trayCount; }
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public int TrayCount { get => trayCount; }
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private bool isFirst = false;
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private bool isFirst = false;
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private bool ishvc = false;
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private RectTransform rect;
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private RectTransform rect;
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public RectTransform Rect { get { return rect; } }
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public RectTransform Rect { get { return rect; } }
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@@ -80,7 +80,7 @@ namespace Studio.UVC.UI
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private UISideLoadFactory Create()
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private UISideLoadFactory Create()
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{
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{
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var asset = Resources.Load<GameObject>(UISideLoadFactory.PrefabsPath);
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var asset = Resources.Load<GameObject>(UISideLoadFactory.PrefabsPath);
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var canvas = FindObjectOfType<CreateUIPanel>();
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var canvas = FindAnyObjectByType<CreateUIPanel>();
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var item = Instantiate<GameObject>(asset, canvas.transform);
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var item = Instantiate<GameObject>(asset, canvas.transform);
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item.transform.localScale = Vector3.one;
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item.transform.localScale = Vector3.one;
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var panel = item.AddComponent<UISidePanel>();
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var panel = item.AddComponent<UISidePanel>();
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@@ -30,7 +30,7 @@ namespace Studio.UI
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public Action<ELogic> onClickCreateUI;
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public Action<ELogic> onClickCreateUI;
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public override async void AfterAwake()
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public override void AfterAwake()
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{
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{
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Button_AppSetting.onClick.AddListener(OnClickAppSetting);
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Button_AppSetting.onClick.AddListener(OnClickAppSetting);
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Button_Authentication.onClick.AddListener(OnClickAuthentication);
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Button_Authentication.onClick.AddListener(OnClickAuthentication);
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@@ -23,15 +23,10 @@ namespace Studio.UI
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public Button Button_DataStorage;
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public Button Button_DataStorage;
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public Button Button_DataUpdateSetting;
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public Button Button_DataUpdateSetting;
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public event Action onClickDataStorage;
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public event Action onClickDataUpdateSetting;
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/*Build*/
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/*Build*/
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public Button Button_Build;
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public Button Button_Build;
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public Button Button_Run;
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public Button Button_Run;
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public event Action onClickBuild;
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public event Action onClickRun;
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public override void AfterAwake()
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public override void AfterAwake()
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{
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{
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@@ -1,30 +0,0 @@
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using UnityEngine;
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using Studio.Asset;
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using Studio.Command;
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namespace Studio.Command
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{
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public class CreateInterferedObjectButtonCommand : IReversibleCommand
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{
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public CreateInterferedObjectButtonCommand()
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{
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}
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public string id { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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public bool CanExecute()
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{
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throw new System.NotImplementedException();
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}
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public void Execute()
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{
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}
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public void Undo()
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{
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 57aaa2e5b1c74a74b955b7cdc045e483
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@@ -1,15 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using XRLib;
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namespace Studio
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{
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public class LocalItem
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{
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public FileInfo fileInfo;
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public DirectoryInfo directoryInfo;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c9dd25c3ae25c904fb416d01a1c3f5e6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -11,13 +11,13 @@ namespace Studio.Setting.Connect
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private APIState state;
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private APIState state;
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public APIState State { get => state; }
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public APIState State { get => state; }
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private string? entity;
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private string entity;
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public string Entity { get => entity; }
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public string Entity { get => entity; }
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private string? message;
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private string? message;
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public string? Message { get => message; }
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public string? Message { get => message; }
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public StudioEntityWithState(APIState state, string entity , string? message = null)
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public StudioEntityWithState(APIState state, string entity , string message="")
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{
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{
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this.state = state;
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this.state = state;
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this.entity = entity;
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this.entity = entity;
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@@ -1,6 +1,4 @@
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using Newtonsoft.Json;
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@@ -8,9 +6,6 @@ namespace Studio.VirtualFactory
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{
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{
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public class AGVNode : TwinObject
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public class AGVNode : TwinObject
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{
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{
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public event Action onEnterEvent;
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public event Action onExitEvent;
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public List<AGVNode> linkedNodes = new();
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public List<AGVNode> linkedNodes = new();
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public bool reserved;
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public bool reserved;
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public Transform nextConveyor;
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public Transform nextConveyor;
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@@ -11,8 +11,5 @@ namespace Studio.VirtualFactory
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}
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}
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public PortType portType;
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public PortType portType;
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public Loader loader;
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public Loader loader;
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public event Action onLoadEvent;
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public event Action onUnloadEvent;
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}
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}
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}
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}
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@@ -18,7 +18,7 @@ namespace Studio.VirtualFactory
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void Start()
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void Start()
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{
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{
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FindObjectOfType<DataReader>().onMessageReceived += DataDistribute;
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FindAnyObjectByType<DataReader>().onMessageReceived += DataDistribute;
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}
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}
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public void DataDistribute(string topic, string data)
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public void DataDistribute(string topic, string data)
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@@ -19,6 +19,12 @@ namespace Studio.UI
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void Awake()
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void Awake()
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{
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{
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canvas = GetComponentInParent<Canvas>();
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canvas = GetComponentInParent<Canvas>();
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onDisableEvent += ResetAnchor;
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}
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void ResetAnchor(UIBase ui)
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{
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rectTransform.anchoredPosition = new Vector2(-Screen.width, 0);
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}
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}
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public void HandleOpenClose(AssetLibraryItem selectedItem)
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public void HandleOpenClose(AssetLibraryItem selectedItem)
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{
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{
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@@ -52,10 +58,5 @@ namespace Studio.UI
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rectTransform.anchoredPosition = new Vector2((float)onGetPosition?.Invoke(), pos.y);
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rectTransform.anchoredPosition = new Vector2((float)onGetPosition?.Invoke(), pos.y);
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}
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}
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private void OnDisable()
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{
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rectTransform.anchoredPosition = new Vector2(-Screen.width, 0);
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}
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}
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}
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}
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}
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@@ -68,18 +68,10 @@ namespace Studio.UI
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{
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{
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Debug.LogError("GUIWindow¿¡ Header°¡ ¾øÀ½: " + gameObject.name);
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Debug.LogError("GUIWindow¿¡ Header°¡ ¾øÀ½: " + gameObject.name);
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}
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}
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}
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private void OnEnable()
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onEnableEvent += (a)=>InitializeState();
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{
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onDisableEvent += (a) => InitializeState();
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InitializeState();
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}
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}
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private void OnDisable()
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{
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InitializeState();
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}
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public void OnPointerDown(PointerEventData eventData)
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public void OnPointerDown(PointerEventData eventData)
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{
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{
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SetPanelAsLastSibling();
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SetPanelAsLastSibling();
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@@ -40,21 +40,6 @@ namespace Studio.UVC.UI
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}
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}
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}
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}
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private void SetPadding(LayoutGroup layoutGroup)
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{
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//layoutGroup.padding.
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if(layoutGroup is HorizontalLayoutGroup)
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{
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}
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switch (layoutGroup)
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{
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//case layoutGroup as VerticalLayoutGroup:
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// break;
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}
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}
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public void SetLayOutGroupItem<T>(List<T>items,Vector2 cellSize)
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public void SetLayOutGroupItem<T>(List<T>items,Vector2 cellSize)
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{
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{
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if(!scrollRect.gameObject.TryGetComponent<GridLayoutGroup>(out var layout))
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if(!scrollRect.gameObject.TryGetComponent<GridLayoutGroup>(out var layout))
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@@ -13,7 +13,6 @@ namespace XRLib
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public static partial class Core
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public static partial class Core
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{
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{
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#pragma warning disable IDE0090 // 'new(...)' 사용
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#pragma warning disable IDE0090 // 'new(...)' 사용
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static Queue<MonoBehaviour> watingQueue = new Queue<MonoBehaviour>();
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internal static Dictionary<MonoBehaviour, GameObject> monoTable = new Dictionary<MonoBehaviour, GameObject>();
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internal static Dictionary<MonoBehaviour, GameObject> monoTable = new Dictionary<MonoBehaviour, GameObject>();
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internal static Dictionary<int, MonoBehaviour> singleTable = new Dictionary<int, MonoBehaviour>();
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internal static Dictionary<int, MonoBehaviour> singleTable = new Dictionary<int, MonoBehaviour>();
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internal static Dictionary<int, MonoBehaviour> keyTable = new Dictionary<int, MonoBehaviour>();
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internal static Dictionary<int, MonoBehaviour> keyTable = new Dictionary<int, MonoBehaviour>();
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@@ -19,7 +19,8 @@ namespace XRLib
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internal static Queue<MonoBehaviour> initializerList = new();
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internal static Queue<MonoBehaviour> initializerList = new();
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static Queue<MonoBehaviour> afterInitializerList = new();
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static Queue<MonoBehaviour> afterInitializerList = new();
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static Queue<MonoBehaviour> registWatingQueue = new();
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static Queue<MonoBehaviour> registWatingQueue = new();
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//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void MonoTracking()
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static void MonoTracking()
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{
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{
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while (registWatingQueue.Count > 0)
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while (registWatingQueue.Count > 0)
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@@ -11,7 +11,6 @@
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"com.unity.profiling.core": "1.0.2",
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"com.unity.profiling.core": "1.0.2",
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"com.unity.project-auditor": "1.0.1",
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"com.unity.render-pipelines.universal": "17.0.3",
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"com.unity.render-pipelines.universal": "17.0.3",
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"com.unity.timeline": "1.8.7",
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"com.unity.timeline": "1.8.7",
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"com.unity.ugui": "2.0.0",
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"com.unity.ugui": "2.0.0",
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@@ -202,16 +202,6 @@
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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"com.unity.project-auditor": {
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"version": "1.0.1",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",
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"com.unity.nuget.newtonsoft-json": "3.2.1"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.render-pipelines.core": {
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"com.unity.render-pipelines.core": {
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"version": "17.0.3",
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"version": "17.0.3",
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"depth": 1,
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"depth": 1,
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