3D Factory 설정 기능 개선
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -111,6 +111,7 @@ namespace Studio.AssetTool
|
||||
}
|
||||
Hide();
|
||||
}
|
||||
|
||||
void ResetBoundary()
|
||||
{
|
||||
Bounds meshBounds = objectRenderer.bounds;
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Studio.Util
|
||||
{
|
||||
public string dataName;
|
||||
public string modelName;
|
||||
public Dynamic3DModelUISetting modelData;
|
||||
public Dynamic3DModelUISetting modelUISettingData;
|
||||
}
|
||||
public class Dynamic3DModelUISetting
|
||||
{
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
using Studio;
|
||||
using Studio.AssetTool;
|
||||
using Studio.Command;
|
||||
using Studio.HierarchyTree;
|
||||
using Studio.Manage;
|
||||
using Studio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Studio
|
||||
@@ -9,14 +14,26 @@ namespace Studio
|
||||
public class AssetManager : Manager
|
||||
{
|
||||
private List<string> folderPath = new List<string>();
|
||||
private Dictionary<int, HierarchyItem> itemDict = new Dictionary<int, HierarchyItem>();
|
||||
|
||||
public Action<AssetManagerData> onAssetManagerDatas;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
folderPath.Clear();
|
||||
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
|
||||
var connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingService>();
|
||||
var projectManager = ManagerHub.instance.Get<ProjectManager>();
|
||||
|
||||
fbxFileManager.onLoadComplete += OnLoadCustomAsset;
|
||||
onAssetManagerDatas += canvas_Popup.panel_assetmanager.SetAssetManager;
|
||||
onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
|
||||
}
|
||||
public void LoadLocalFBXDirectorys(List<string> folderPaths)
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
folderPath.Clear();
|
||||
|
||||
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
|
||||
@@ -30,5 +47,57 @@ namespace Studio
|
||||
folderPath.Add(path);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoadCustomAsset()
|
||||
{
|
||||
var projectManager = ManagerHub.instance.Get<ProjectManager>();
|
||||
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
|
||||
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
|
||||
|
||||
if (projectManager.curProjectData == null)
|
||||
return;
|
||||
|
||||
List<AssetData> assets = projectManager.curProjectData.assetDatas;
|
||||
|
||||
CommandInvoker.instance.Invoke(new RemoveAllObjectCommand());
|
||||
|
||||
foreach (AssetData asset in assets)
|
||||
{
|
||||
LoadAsset(asset);
|
||||
}
|
||||
|
||||
foreach (AssetData asset in assets)
|
||||
{
|
||||
RestoreHierarchy(asset);
|
||||
}
|
||||
|
||||
onAssetManagerDatas?.Invoke(projectManager.curProjectData.assetManagerData);
|
||||
|
||||
}
|
||||
private void LoadAsset(AssetData asset)
|
||||
{
|
||||
var connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
connector.OnLoadAsset(asset);
|
||||
|
||||
itemDict.Add(asset.id, connector.connectedAssets.Last().hierarchyItem);
|
||||
}
|
||||
|
||||
private void RestoreHierarchy(AssetData asset)
|
||||
{
|
||||
var connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
|
||||
foreach (int id in asset.children)
|
||||
{
|
||||
HierarchyItem parent = itemDict[asset.id];
|
||||
HierarchyItem child = itemDict[id];
|
||||
|
||||
if (parent == null || child == null)
|
||||
continue;
|
||||
|
||||
connector.OnRestoreHierarchy(parent, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Studio.Manage
|
||||
Join(new AGVNodeLinkManager());
|
||||
Join(new AGVManager());
|
||||
Join(new AssetManager());
|
||||
Join(new SceneStartSettingService());
|
||||
|
||||
foreach(var m in managers)
|
||||
{
|
||||
|
||||
@@ -20,38 +20,20 @@ namespace Studio.Manage
|
||||
public string curProjectTemplate;
|
||||
|
||||
public ProjectData curProjectData;
|
||||
|
||||
public Action<AppSetting> onAppSetting;
|
||||
public Action<APISetting> onAPISetting;
|
||||
public Action<MQTTSetting> onMQTTSetting;
|
||||
public Action<Dynamic3DModelSetting> onSaveModelDatas;
|
||||
|
||||
public Action<AssetManagerData> onAssetManagerDatas;
|
||||
|
||||
private CustomAssetConnector connector;
|
||||
private Dictionary<int, HierarchyItem> itemDict = new Dictionary<int, HierarchyItem>();
|
||||
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
|
||||
fbxFileManager.onLoadComplete += LoadCustomAsset;
|
||||
|
||||
onAppSetting += canvas_Popup.panel_appsetting.SetAppSetting;
|
||||
onAPISetting += canvas_Popup.panel_apisetting.SetAPISetting;
|
||||
onMQTTSetting += canvas_Popup.panel_mqttsetting.SetMQTTSetting;
|
||||
onSaveModelDatas += canvas_Popup.panel_3dfactorysetting.SetDynamic3DModelSetting;
|
||||
onAssetManagerDatas += canvas_Popup.panel_assetmanager.SetAssetManager;
|
||||
}
|
||||
private void ResetProjectSettingData()
|
||||
{
|
||||
connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
var assetManager = ManagerHub.instance.Get<AssetManager>();
|
||||
var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingService>();
|
||||
|
||||
onAppSetting?.Invoke(null);
|
||||
onAPISetting?.Invoke(null);
|
||||
onMQTTSetting?.Invoke(null);
|
||||
onSaveModelDatas?.Invoke(null);
|
||||
onAssetManagerDatas?.Invoke(null);
|
||||
var sceneStartSetting = new SceneStartSetting();
|
||||
sceneSettingService.SetSceneStartSetting(sceneStartSetting);
|
||||
|
||||
foreach (var customAssetData in connector.connectedAssets)
|
||||
{
|
||||
@@ -59,6 +41,8 @@ namespace Studio.Manage
|
||||
connector.assetScrollView.RemoveItem(customAssetData.assetData.assetName, AssetLibraryItemType.file);
|
||||
}
|
||||
CommandInvoker.instance.Invoke(new RemoveAllObjectCommand());
|
||||
|
||||
assetManager.onAssetManagerDatas?.Invoke(null);
|
||||
}
|
||||
public void NewProjectSettingData(string proejctName, string projectPath)
|
||||
{
|
||||
@@ -73,6 +57,7 @@ namespace Studio.Manage
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
var assetManager = ManagerHub.instance.Get<AssetManager>();
|
||||
var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingService>();
|
||||
|
||||
ResetProjectSettingData();
|
||||
|
||||
@@ -84,18 +69,27 @@ namespace Studio.Manage
|
||||
curProjectPath = Path.GetDirectoryName(filePath);
|
||||
curProjectData = JsonConvert.DeserializeObject<ProjectData>(json);
|
||||
|
||||
assetManager.LoadLocalFBXDirectorys(curProjectData.assetManagerData.localAssetsPaths);
|
||||
sceneSettingService.SetAppSettingData(curProjectData.sceneStartSetting.appSetting);
|
||||
sceneSettingService.SetAPISettingData(curProjectData.sceneStartSetting.apiSetting);
|
||||
sceneSettingService.SetMQTTSettingData(curProjectData.sceneStartSetting.mqttSetting);
|
||||
|
||||
onAppSetting?.Invoke(curProjectData.sceneStartSetting.appSetting);
|
||||
onAPISetting?.Invoke(curProjectData.sceneStartSetting.apiSetting);
|
||||
onMQTTSetting?.Invoke(curProjectData.sceneStartSetting.mqttSetting);
|
||||
onSaveModelDatas?.Invoke(curProjectData.sceneStartSetting.factorySetting);
|
||||
assetManager.LoadLocalFBXDirectorys(curProjectData.assetManagerData.localAssetsPaths);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("JSON file not found: " + filePath);
|
||||
}
|
||||
}
|
||||
public void OpenProjectSettingsDataAfterDataLoad()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingService>();
|
||||
|
||||
if (curProjectData != null)
|
||||
{
|
||||
sceneSettingService.Set3DFactorySettingData(curProjectData.sceneStartSetting.factorySetting);
|
||||
}
|
||||
}
|
||||
public void SaveProjectSettingData()
|
||||
{
|
||||
var connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
@@ -144,13 +138,8 @@ namespace Studio.Manage
|
||||
}
|
||||
private SceneStartSetting CreateSceneStartSettingData()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
|
||||
var sceneStartSetting = new SceneStartSetting();
|
||||
sceneStartSetting.appSetting = canvas_Popup.panel_appsetting.GetAppSetting();
|
||||
sceneStartSetting.apiSetting = canvas_Popup.panel_apisetting.GetAPISetting();
|
||||
sceneStartSetting.mqttSetting = canvas_Popup.panel_mqttsetting.GetMQTTSetting();
|
||||
sceneStartSetting.factorySetting = canvas_Popup.panel_3dfactorysetting.GetDynamic3DModelSetting();
|
||||
var sceneStartSettingService = ManagerHub.instance.Get<SceneStartSettingService>();
|
||||
var sceneStartSetting = sceneStartSettingService.GetSceneStartSettingData();
|
||||
|
||||
return sceneStartSetting;
|
||||
}
|
||||
@@ -167,45 +156,6 @@ namespace Studio.Manage
|
||||
var data = StandaloneFileBrowser.SaveFilePanel("SaveProject", "", curProjectName, ".ocs");
|
||||
return data.Name;
|
||||
}
|
||||
private void LoadCustomAsset()
|
||||
{
|
||||
if (curProjectData == null)
|
||||
return;
|
||||
|
||||
connector = ManagerHub.instance.Get<CustomAssetConnector>();
|
||||
List<AssetData> assets = curProjectData.assetDatas;
|
||||
|
||||
CommandInvoker.instance.Invoke(new RemoveAllObjectCommand());
|
||||
|
||||
foreach (AssetData asset in assets)
|
||||
{
|
||||
LoadAsset(asset);
|
||||
itemDict.Add(asset.id, connector.connectedAssets.Last().hierarchyItem);
|
||||
}
|
||||
|
||||
foreach (AssetData asset in assets)
|
||||
{
|
||||
RestoreHierarchy(asset);
|
||||
}
|
||||
onAssetManagerDatas?.Invoke(curProjectData.assetManagerData);
|
||||
}
|
||||
private void LoadAsset(AssetData asset)
|
||||
{
|
||||
connector.OnLoadAsset(asset);
|
||||
}
|
||||
|
||||
private void RestoreHierarchy(AssetData asset)
|
||||
{
|
||||
foreach (int id in asset.children)
|
||||
{
|
||||
HierarchyItem parent = itemDict[asset.id];
|
||||
HierarchyItem child = itemDict[id];
|
||||
|
||||
if (parent == null || child == null)
|
||||
continue;
|
||||
|
||||
connector.OnRestoreHierarchy(parent, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
84
Assets/Scripts/Studio/Managers/SceneStartSettingService.cs
Normal file
84
Assets/Scripts/Studio/Managers/SceneStartSettingService.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using Studio.Manage;
|
||||
using Studio.Util;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Studio
|
||||
{
|
||||
public class SceneStartSettingService : Manager
|
||||
{
|
||||
public SceneStartSetting sceneStartSetting;
|
||||
|
||||
public Action<AppSetting> onAppSetting;
|
||||
public Action<APISetting> onAPISetting;
|
||||
public Action<MQTTSetting> onMQTTSetting;
|
||||
public Action<Dynamic3DModelSetting> onSaveModelDatas;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
sceneStartSetting = new SceneStartSetting();
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
canvas_Popup.panel_appsetting.onClose += GetAppSettingData;
|
||||
canvas_Popup.panel_apisetting.onClose += GetAPISettingData;
|
||||
canvas_Popup.panel_mqttsetting.onClose += GetMQTTSettingData;
|
||||
canvas_Popup.panel_3dfactorysetting.onClose += Get3DFactorySettingData;
|
||||
|
||||
onAppSetting += canvas_Popup.panel_appsetting.SetAppSetting;
|
||||
onAPISetting += canvas_Popup.panel_apisetting.SetAPISetting;
|
||||
onMQTTSetting += canvas_Popup.panel_mqttsetting.SetMQTTSetting;
|
||||
onSaveModelDatas += canvas_Popup.panel_3dfactorysetting.SetDynamic3DModelSetting;
|
||||
}
|
||||
public SceneStartSetting GetSceneStartSettingData()
|
||||
{
|
||||
return sceneStartSetting;
|
||||
}
|
||||
public void GetAppSettingData()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
sceneStartSetting.appSetting = canvas_Popup.panel_appsetting.GetAppSetting();
|
||||
}
|
||||
public void GetAPISettingData()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
sceneStartSetting.apiSetting = canvas_Popup.panel_apisetting.GetAPISetting();
|
||||
}
|
||||
public void GetMQTTSettingData()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
sceneStartSetting.mqttSetting = canvas_Popup.panel_mqttsetting.GetMQTTSetting();
|
||||
|
||||
canvas_Popup.panel_3dfactorysetting.SetDataDropdownData(sceneStartSetting.mqttSetting);
|
||||
}
|
||||
public void Get3DFactorySettingData()
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
sceneStartSetting.factorySetting = canvas_Popup.panel_3dfactorysetting.GetDynamic3DModelSetting();
|
||||
}
|
||||
public void SetSceneStartSetting(SceneStartSetting sceneStartSetting)
|
||||
{
|
||||
SetAppSettingData(sceneStartSetting.appSetting);
|
||||
SetAPISettingData(sceneStartSetting.apiSetting);
|
||||
SetMQTTSettingData(sceneStartSetting.mqttSetting);
|
||||
Set3DFactorySettingData(sceneStartSetting.factorySetting);
|
||||
}
|
||||
public void SetAppSettingData(AppSetting appSetting)
|
||||
{
|
||||
onAppSetting?.Invoke(appSetting);
|
||||
}
|
||||
public void SetAPISettingData(APISetting apiSetting)
|
||||
{
|
||||
onAPISetting?.Invoke(apiSetting);
|
||||
}
|
||||
public void SetMQTTSettingData(MQTTSetting mqttSetting)
|
||||
{
|
||||
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
|
||||
onMQTTSetting?.Invoke(mqttSetting);
|
||||
|
||||
canvas_Popup.panel_3dfactorysetting.SetDataDropdownData(mqttSetting);
|
||||
}
|
||||
public void Set3DFactorySettingData(Dynamic3DModelSetting dynamic3DModelSetting)
|
||||
{
|
||||
onSaveModelDatas?.Invoke(dynamic3DModelSetting);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5f8a20ff76ba924d818e9b6957cac57
|
||||
@@ -6,6 +6,7 @@ using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Studio.Util;
|
||||
using Studio.AssetTool;
|
||||
|
||||
namespace Studio
|
||||
{
|
||||
@@ -17,19 +18,19 @@ namespace Studio
|
||||
private Button Button_UISetting;
|
||||
private Button Button_RemoveItem;
|
||||
|
||||
public DynamicObjectDatas dynamicObjectDatas;
|
||||
public List<string> dataList = new List<string>();
|
||||
public Dynamic3DModelUISetting selectDynamicObjectData;
|
||||
|
||||
public ModelList modelData;
|
||||
public string selectedModel;
|
||||
public List<CustomAssetData> modelList = new List<CustomAssetData>();
|
||||
public CustomAssetData selectedModel;
|
||||
|
||||
public Action<UI_DynamicObjectItem> onUISetting;
|
||||
public Action<UI_DynamicObjectItem> onRemoveItem;
|
||||
|
||||
public void SetData(DynamicObjectDatas dynamicObjectDatas, ModelList modelList)
|
||||
public void SetData(List<string> dataList, List<CustomAssetData> modelList)
|
||||
{
|
||||
this.dynamicObjectDatas = dynamicObjectDatas;
|
||||
this.modelData = modelList;
|
||||
this.dataList = dataList;
|
||||
this.modelList = modelList;
|
||||
|
||||
SetDataDropdown();
|
||||
SetModelDropdown();
|
||||
@@ -45,9 +46,9 @@ namespace Studio
|
||||
|
||||
options.Add("Select URL");
|
||||
|
||||
foreach(var dynamicObjectData in dynamicObjectDatas.dynamic3DModelUISetting)
|
||||
foreach(var data in dataList)
|
||||
{
|
||||
options.Add(dynamicObjectData.name);
|
||||
options.Add(data);
|
||||
}
|
||||
Dropdown_Data.AddOptions(options);
|
||||
Dropdown_Data.onValueChanged.AddListener(OnDataValueChanged);
|
||||
@@ -57,7 +58,7 @@ namespace Studio
|
||||
if (index - 1 < 0)
|
||||
return;
|
||||
|
||||
selectDynamicObjectData = dynamicObjectDatas.dynamic3DModelUISetting[index - 1];
|
||||
selectDynamicObjectData = new Dynamic3DModelUISetting();
|
||||
}
|
||||
private void SetModelDropdown()
|
||||
{
|
||||
@@ -66,9 +67,9 @@ namespace Studio
|
||||
|
||||
options.Add("Select Model");
|
||||
|
||||
foreach (var dynamicObjectData in modelData.modelList)
|
||||
foreach (var model in modelList)
|
||||
{
|
||||
options.Add(dynamicObjectData.modelName);
|
||||
options.Add(model.assetName);
|
||||
}
|
||||
Dropdown_Model.AddOptions(options);
|
||||
Dropdown_Model.onValueChanged.AddListener(OnModelValueChanged);
|
||||
@@ -78,11 +79,11 @@ namespace Studio
|
||||
if (index - 1 < 0)
|
||||
return;
|
||||
|
||||
selectedModel = modelData.modelList[index - 1].modelName;
|
||||
selectedModel = modelList[index - 1];
|
||||
|
||||
if (Dropdown_Data.value - 1 >= 0)
|
||||
{
|
||||
selectDynamicObjectData = dynamicObjectDatas.dynamic3DModelUISetting[Dropdown_Data.value - 1];
|
||||
selectDynamicObjectData = new Dynamic3DModelUISetting();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -92,7 +93,7 @@ namespace Studio
|
||||
}
|
||||
private void OnClickUISettingButton()
|
||||
{
|
||||
if (selectDynamicObjectData.name != string.Empty && selectedModel != string.Empty)
|
||||
if (selectDynamicObjectData.name != string.Empty && selectedModel != null)
|
||||
{
|
||||
onUISetting?.Invoke(this);
|
||||
}
|
||||
@@ -105,8 +106,8 @@ namespace Studio
|
||||
{
|
||||
var dynamic3DModelConnection = new Dynamic3DModelConnection();
|
||||
dynamic3DModelConnection.dataName = Dropdown_Data.options[Dropdown_Data.value].text;
|
||||
dynamic3DModelConnection.modelName = Dropdown_Model.options[Dropdown_Model.value].text;
|
||||
dynamic3DModelConnection.modelData = selectDynamicObjectData;
|
||||
dynamic3DModelConnection.modelName = selectedModel.assetName;
|
||||
dynamic3DModelConnection.modelUISettingData = selectDynamicObjectData;
|
||||
|
||||
return dynamic3DModelConnection;
|
||||
}
|
||||
@@ -115,7 +116,7 @@ namespace Studio
|
||||
Dropdown_Data.value = Dropdown_Data.options.FindIndex(option => option.text == dynamic3DModelConnection.dataName);
|
||||
Dropdown_Model.value = Dropdown_Model.options.FindIndex(option => option.text == dynamic3DModelConnection.modelName);
|
||||
|
||||
selectDynamicObjectData = dynamic3DModelConnection.modelData;
|
||||
selectDynamicObjectData = dynamic3DModelConnection.modelUISettingData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ using Newtonsoft.Json;
|
||||
using System;
|
||||
using XRLib;
|
||||
using Studio.Util;
|
||||
using Studio.AssetTool;
|
||||
using Studio.Repositories;
|
||||
|
||||
namespace Studio
|
||||
{
|
||||
@@ -21,38 +23,54 @@ namespace Studio
|
||||
private UI_DynamicObjectItem prf_dynamicObjectItem;
|
||||
private List<UI_DynamicObjectItem> dynamicObjectItems = new List<UI_DynamicObjectItem>();
|
||||
|
||||
private DynamicObjectDatas dynamicObjectDatas;
|
||||
private ModelList modelList;
|
||||
private List<string> dataList = new List<string>();
|
||||
private List<CustomAssetData> modelList = new List<CustomAssetData>();
|
||||
|
||||
public Action<UI_DynamicObjectItem> onUISetting;
|
||||
public Dynamic3DModelSetting saveModelDatas;
|
||||
public Action onClose;
|
||||
|
||||
public void Active(bool isActive)
|
||||
{
|
||||
SetActive(isActive);
|
||||
}
|
||||
private void TestConnectedData()
|
||||
{
|
||||
var dynamicObjectDataJson = Resources.Load<TextAsset>("DynamicObjectData").text;
|
||||
dynamicObjectDatas = JsonConvert.DeserializeObject<DynamicObjectDatas>(dynamicObjectDataJson);
|
||||
gameObject.SetActive(isActive);
|
||||
|
||||
var modelListJson = Resources.Load<TextAsset>("ModelList").text;
|
||||
modelList = JsonConvert.DeserializeObject<ModelList>(modelListJson);
|
||||
if (!isActive)
|
||||
{
|
||||
onClose?.Invoke();
|
||||
}
|
||||
}
|
||||
public override void AfterAwake()
|
||||
{
|
||||
TestConnectedData();
|
||||
prf_dynamicObjectItem = Resources.Load<UI_DynamicObjectItem>("Prefabs/UI/PRF_DynamicObjectItem");
|
||||
Button_AddDynamicObjectItem.onClick.AddListener(OnClickAddDynamicObjectButton);
|
||||
|
||||
dynamicObjectItems.Clear();
|
||||
}
|
||||
public void SetDataDropdownData(MQTTSetting mqttSetting)
|
||||
{
|
||||
if (mqttSetting == null)
|
||||
return;
|
||||
|
||||
foreach(var mqttConnection in mqttSetting.mqttConnections)
|
||||
{
|
||||
foreach(var mqttTopic in mqttConnection.topics)
|
||||
{
|
||||
var dataName = $"{mqttConnection.domain}/{mqttConnection.port}/{mqttTopic.topic}";
|
||||
dataList.Add(dataName);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetModelDropdownData(CustomAssetDataRepository customAssetDataRepository)
|
||||
{
|
||||
var assetDatas = customAssetDataRepository.assetDatas;
|
||||
modelList.AddRange(assetDatas);
|
||||
}
|
||||
private void OnClickAddDynamicObjectButton()
|
||||
{
|
||||
var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
|
||||
item.onUISetting += OnUISetting;
|
||||
item.onRemoveItem += OnRemoveItem;
|
||||
item.SetData(dynamicObjectDatas, modelList);
|
||||
item.SetData(dataList, modelList);
|
||||
dynamicObjectItems.Add(item);
|
||||
|
||||
UpdateLayoutAddItem();
|
||||
@@ -113,7 +131,7 @@ namespace Studio
|
||||
var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
|
||||
item.onUISetting += OnUISetting;
|
||||
item.onRemoveItem += OnRemoveItem;
|
||||
item.SetData(dynamicObjectDatas, modelList);
|
||||
item.SetData(dataList, modelList);
|
||||
item.SetModelData(modelData);
|
||||
dynamicObjectItems.Add(item);
|
||||
|
||||
|
||||
@@ -16,9 +16,16 @@ namespace Studio
|
||||
private UI_APIConnection prf_APIConnectionItem;
|
||||
private List<UI_APIConnection> apiConnectionItems = new List<UI_APIConnection>();
|
||||
|
||||
public Action onClose;
|
||||
|
||||
public void Active(bool isActive)
|
||||
{
|
||||
SetActive(isActive);
|
||||
|
||||
if (!isActive)
|
||||
{
|
||||
onClose?.Invoke();
|
||||
}
|
||||
}
|
||||
public override void AfterAwake()
|
||||
{
|
||||
|
||||
@@ -36,10 +36,16 @@ namespace Studio.UI
|
||||
private Button Button_LanguagePack;
|
||||
|
||||
private float ratio;
|
||||
public Action onClose;
|
||||
|
||||
public void Active(bool isActive)
|
||||
{
|
||||
gameObject.SetActive(isActive);
|
||||
|
||||
if (!isActive)
|
||||
{
|
||||
onClose?.Invoke();
|
||||
}
|
||||
}
|
||||
public override void AfterAwake()
|
||||
{
|
||||
|
||||
@@ -14,10 +14,16 @@ namespace Studio
|
||||
|
||||
private UI_MQTTConnection prf_MQTTConnectionItem;
|
||||
private List<UI_MQTTConnection> mqttConnectionItems = new List<UI_MQTTConnection>();
|
||||
public Action onClose;
|
||||
|
||||
public void Active(bool isActive)
|
||||
{
|
||||
SetActive(isActive);
|
||||
gameObject.SetActive(isActive);
|
||||
|
||||
if (!isActive)
|
||||
{
|
||||
onClose?.Invoke();
|
||||
}
|
||||
}
|
||||
public override void AfterAwake()
|
||||
{
|
||||
|
||||
9
Assets/Scripts/Tester.cs
Normal file
9
Assets/Scripts/Tester.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Studio
|
||||
{
|
||||
public class Tester : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Tester.cs.meta
Normal file
2
Assets/Scripts/Tester.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05fa0bd85c6e7a44eae07e30a20a2c1a
|
||||
@@ -91,7 +91,7 @@ MonoBehaviour:
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
m_VolumeProfile: {fileID: 11400000, guid: f48ca0cedd90b0043b2d08361d65d6a7, type: 2}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
|
||||
@@ -56,17 +56,7 @@ MonoBehaviour:
|
||||
- rid: 4833515143083327508
|
||||
- rid: 2393467941640208635
|
||||
m_RuntimeSettings:
|
||||
m_List:
|
||||
- rid: 4833515143083327490
|
||||
- rid: 4833515143083327492
|
||||
- rid: 4833515143083327494
|
||||
- rid: 4833515143083327495
|
||||
- rid: 4833515143083327496
|
||||
- rid: 4833515143083327497
|
||||
- rid: 4833515143083327499
|
||||
- rid: 4833515143083327501
|
||||
- rid: 4833515143083327505
|
||||
- rid: 4833515143083327508
|
||||
m_List: []
|
||||
m_AssetVersion: 8
|
||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||
m_RenderingLayerNames:
|
||||
@@ -229,7 +219,7 @@ MonoBehaviour:
|
||||
type: {class: URPDefaultVolumeProfileSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
m_VolumeProfile: {fileID: 11400000, guid: f48ca0cedd90b0043b2d08361d65d6a7, type: 2}
|
||||
- rid: 4833515143083327497
|
||||
type: {class: UniversalRenderPipelineDebugShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
|
||||
Reference in New Issue
Block a user