재성버튼 이미지, aseetlibrary 위치 조절 코드 수정
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85
Assets/Scenes/pre-0.24.0/GameObject Profile.asset
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85
Assets/Scenes/pre-0.24.0/GameObject Profile.asset
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8
Assets/Scenes/pre-0.24.0/GameObject Profile.asset.meta
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Assets/Scenes/pre-0.24.0/GameObject Profile.asset.meta
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@@ -67,7 +67,7 @@ namespace Studio.AssetTool
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newObject.transform.parent = fbxAnchor;
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CustomAssetData assetData = newObject.AddComponent<CustomAssetData>();
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assetData.assetName = assetName;
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assetData.folderName = "Resouce";
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assetData.folderName = "Base Library";
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assetData.isLoading = true;
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Pool;
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using UnityEngine.Events;
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@@ -216,9 +216,11 @@ namespace Studio.AssetLibraryTree
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RectTransform itemRt;
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var width = 0f;
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if (item.type == AssetLibraryItemType.folder)
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{
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AssetLibraryScrollFolderUI itemUI = foldersPool.Get();
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width = scrollRect.content.sizeDelta.x;
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itemUI.SetItemData(item);
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itemUI.transform.SetParent(content, false);
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itemRt = itemUI.GetComponent<RectTransform>();
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@@ -228,6 +230,7 @@ namespace Studio.AssetLibraryTree
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else
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{
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AssetLibraryScrollItemUI itemUI = GetItemUI();
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width = itemWidth;
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itemUI.SetItemData(item);
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itemUI.SetSelected(selectedItems);
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itemUI.transform.SetParent(content, false);
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@@ -239,10 +242,10 @@ namespace Studio.AssetLibraryTree
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int row = i / rowItemCount;
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int col = i % rowItemCount;
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float x = col * (itemWidth + spacingX) - ((rowItemCount - 1) * (itemWidth + spacingX)) / 2f;
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float x = item.type == AssetLibraryItemType.folder? 0f:col * (width + spacingX) - ((rowItemCount - 1) * (width + spacingX)) / 2f;
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float y = -(row-folderCount) * ( itemHeight + spacingY) + (-folderCount * (folderHeight + spacingY)) - height / 2f;
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itemRt.sizeDelta = new Vector2(itemWidth, height);
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itemRt.sizeDelta = new Vector2(width, height);
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itemRt.anchoredPosition = new Vector2(x, y);
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if (item.type == AssetLibraryItemType.folder)
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