재성버튼 이미지, aseetlibrary 위치 조절 코드 수정

This commit is contained in:
2025-05-29 10:24:45 +09:00
parent e5bac3ed1a
commit 4176a73266
9 changed files with 114 additions and 35 deletions

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@@ -734,7 +734,6 @@ MonoBehaviour:
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@@ -67,7 +67,7 @@ namespace Studio.AssetTool
newObject.transform.parent = fbxAnchor;
CustomAssetData assetData = newObject.AddComponent<CustomAssetData>();
assetData.assetName = assetName;
assetData.folderName = "Resouce";
assetData.folderName = "Base Library";
assetData.isLoading = true;
assetData.isLoadComplete = true;

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.Events;
@@ -216,9 +216,11 @@ namespace Studio.AssetLibraryTree
RectTransform itemRt;
var width = 0f;
if (item.type == AssetLibraryItemType.folder)
{
AssetLibraryScrollFolderUI itemUI = foldersPool.Get();
width = scrollRect.content.sizeDelta.x;
itemUI.SetItemData(item);
itemUI.transform.SetParent(content, false);
itemRt = itemUI.GetComponent<RectTransform>();
@@ -228,6 +230,7 @@ namespace Studio.AssetLibraryTree
else
{
AssetLibraryScrollItemUI itemUI = GetItemUI();
width = itemWidth;
itemUI.SetItemData(item);
itemUI.SetSelected(selectedItems);
itemUI.transform.SetParent(content, false);
@@ -239,10 +242,10 @@ namespace Studio.AssetLibraryTree
int row = i / rowItemCount;
int col = i % rowItemCount;
float x = col * (itemWidth + spacingX) - ((rowItemCount - 1) * (itemWidth + spacingX)) / 2f;
float x = item.type == AssetLibraryItemType.folder? 0f:col * (width + spacingX) - ((rowItemCount - 1) * (width + spacingX)) / 2f;
float y = -(row-folderCount) * ( itemHeight + spacingY) + (-folderCount * (folderHeight + spacingY)) - height / 2f;
itemRt.sizeDelta = new Vector2(itemWidth, height);
itemRt.sizeDelta = new Vector2(width, height);
itemRt.anchoredPosition = new Vector2(x, y);
if (item.type == AssetLibraryItemType.folder)