This commit is contained in:
wsh
2025-02-20 17:53:57 +09:00
parent cbb4734f47
commit 37cdbe979b
19 changed files with 24 additions and 2215 deletions

File diff suppressed because it is too large Load Diff

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using TMPro;
using UnityEngine;
namespace XED
{
public class Canvas_Commander : MonoBehaviour
{
public string[] commands =
{
"HELP",
"WAIT",
"CREATE",
"COUNT",
};
public TMP_InputField input;
private void Awake()
{
input = GetComponentInChildren<TMP_InputField>();
}
private void Update()
{
if(input.isFocused && Input.GetKeyDown(KeyCode.Return))
{
Command(input.text);
input.text = "";
}
}
void Command(string args)
{
var commands = args.Split(' ');
for (int i = 0; i < commands.Length; i++)
{
if (!CommandCheck(commands[i]))
{
Debug.Log("Command not found: " + commands[i]);
return;
}
}
}
bool CommandCheck(string command)
{
foreach (var c in commands)
{
if(command == c)
{
return true;
}
}
return false;
}
}
}

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@@ -1,19 +0,0 @@
using UnityEngine;
namespace XED
{
public class Panel_ActionViewer : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@@ -1,30 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
using WI.UI;
using XED.UI;
namespace XED
{
public class Panel_ComponentEditor : PanelBase
{
Panel_Header panel_Header;
Panel_ComponentViewer panel_ComponentViewer;
Panel_ActionViewer panel_ActionViewer;
Panel_PropertyViewer panel_PropertyViewer;
public override void AfterAwake()
{
panel_Header.onClickClose += Close;
}
public void Close()
{
gameObject.SetActive(false);
}
public void Open(TwinObject to)
{
}
}
}

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@@ -1,19 +0,0 @@
using UnityEngine;
namespace XED
{
public class Panel_ComponentViewer : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@@ -1,18 +0,0 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using WI.UI;
namespace XED
{
public class Panel_Header : PanelBase
{
public Button button_Close;
public event Action onClickClose;
public override void AfterAwake()
{
button_Close.onClick.AddListener(() => onClickClose?.Invoke());
}
}
}

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m_SizeDelta: {x: 300, y: 400}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &209865376421846872
CanvasRenderer:
@@ -158,8 +158,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -40}
m_SizeDelta: {x: -40, y: -120}
m_AnchoredPosition: {x: 0, y: -15}
m_SizeDelta: {x: -10, y: -40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1099089906866125424
CanvasRenderer:
@@ -264,8 +264,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -30, y: -30}
m_SizeDelta: {x: 30, y: 30}
m_AnchoredPosition: {x: -16.1, y: -13.3}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1716870440269391695
CanvasRenderer:
@@ -546,10 +546,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 6397375499865491079}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 105, y: -30}
m_SizeDelta: {x: 200, y: 50}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -20.486, y: 0}
m_SizeDelta: {x: -40.973, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1608847746968451021
CanvasRenderer:
@@ -606,12 +606,12 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 45
m_fontSize: 20
m_fontSizeBase: 45
m_fontWeight: 400
m_enableAutoSizing: 0
m_enableAutoSizing: 1
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontSizeMax: 20
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 512
@@ -644,7 +644,7 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: 10, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
@@ -838,8 +838,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -50}
m_SizeDelta: {x: -40, y: 60}
m_AnchoredPosition: {x: 0, y: -20}
m_SizeDelta: {x: -10, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5628262866029505794
CanvasRenderer:

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@@ -1,3 +1,8 @@
### 0.19.6 02-20
```
1. 프로퍼티 뷰어 레이아웃 수정
```
### 0.19.5 02-14
```
1. 프로퍼티 뷰어에 툴팁 기능 추가

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@@ -1,13 +0,0 @@
using UnityEngine;
using XED.Attributes;
namespace XED
{
public class TestTruck : TwinObject
{
[PropertyVisible]
public int deliveryCount;
[PropertyVisible]
public float deliverySpeed;
}
}

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