Merge branch 'sjm/250326' into sjm/250331
# Conflicts: # Assets/Scenes/0.22.7.unity
This commit is contained in:
1338
Assets/Prefabs/UI/Panel_ObjectDistance.prefab
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1338
Assets/Prefabs/UI/Panel_ObjectDistance.prefab
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Assets/Prefabs/UI/Panel_ObjectDistance.prefab.meta
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Assets/Prefabs/UI/Panel_ObjectDistance.prefab.meta
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88
Assets/Resources/Prefabs/PRF_ObjectDistanceLine.prefab
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88
Assets/Resources/Prefabs/PRF_ObjectDistanceLine.prefab
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@@ -1,8 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System.Linq;
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using XED.UI;
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using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
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namespace XED.Util
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{
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@@ -24,6 +26,8 @@ namespace XED.Util
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public bool isCollided = false;
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private float zFightingOffset = 1.0001f;
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LayerMask twinObjectMask;
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private void Awake()
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{
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objectRenderer = GetComponentInChildren<MeshRenderer>();
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@@ -32,6 +36,9 @@ namespace XED.Util
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matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow");
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matCubeSelected = Resources.Load<Material>("Materials/Mat_CubeSelected");
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matCubeCollided = Resources.Load<Material>("Materials/Mat_CubeCollided");
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boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject");
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twinObjectMask = LayerMask.GetMask("TwinObject");
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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@@ -174,6 +181,7 @@ namespace XED.Util
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public void Select()
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{
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//ResizeBoundary();
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FindSingle<Panel_ObjectDistance>().SelectObjectFromCreate(this);
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isSelected = true;
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objectRenderer.material = matCubeSelected;
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Show();
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@@ -230,5 +238,14 @@ namespace XED.Util
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if (renderObject == null) return null;
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return new KDTree(renderObject);
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}
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public RaycastHit GetObjectHit(Vector3 direction)
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{
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RaycastHit hitInfo;
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Vector3 changedScale = Vector3.Scale(boxCollider.size, transform.lossyScale);
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Physics.BoxCast(boxCollider.bounds.center, changedScale / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
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return hitInfo;
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}
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}
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}
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@@ -49,6 +49,7 @@ namespace XED.Manage
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customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
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//customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
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customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
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customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.SelectObjectFromClick;
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customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
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customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
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//customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });
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@@ -1,5 +1,4 @@
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using Newtonsoft.Json;
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using System;
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using UnityEngine;
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using XED.Attributes;
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using XED.UI;
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@@ -32,6 +31,7 @@ namespace XED
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panel_InterferedObjectList = FindSingle<Panel_InterferedObjectList>();
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}
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public void Binding(IEntity entity)
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{
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this.entity = entity;
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@@ -80,6 +80,5 @@ namespace XED
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panel_InterferedObjectList.RemoveContentButton(this, contracter);
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}
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}
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}
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@@ -26,6 +26,7 @@ namespace XED
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public Panel_DragHandler panel_draghandler;
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public Panel_AssetEdit panel_assetedit;
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public Panel_Thumbnail panel_thumbnail;
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public Panel_ObjectDistance panel_objectdistance;
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public override void AfterAwake()
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{
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124
Assets/Scripts/Studio/UI/Panel/Panel_ObjectDistance.cs
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124
Assets/Scripts/Studio/UI/Panel/Panel_ObjectDistance.cs
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using XED.Util;
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using XRLib;
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using XRLib.UI;
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namespace XED.UI
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{
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public class Panel_ObjectDistance : PanelBase, ISingle
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{
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GameObject linePrefab;
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RectTransform Distance_up;
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RectTransform Distance_down;
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RectTransform Distance_left;
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RectTransform Distance_right;
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RectTransform Distance_foward;
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RectTransform Distance_back;
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Dictionary<RectTransform, GameObject> distanceLines = new();
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[SerializeField]
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float lineThickness = 1;
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CustomAssetRenderObject selectedObject;
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public override void AfterAwake()
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{
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linePrefab = Resources.Load<GameObject>("Prefabs/PRF_ObjectDistanceLine");
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distanceLines.Add(Distance_up, Instantiate(linePrefab));
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distanceLines.Add(Distance_down, Instantiate(linePrefab));
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distanceLines.Add(Distance_left, Instantiate(linePrefab));
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distanceLines.Add(Distance_right, Instantiate(linePrefab));
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distanceLines.Add(Distance_foward, Instantiate(linePrefab));
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distanceLines.Add(Distance_back, Instantiate(linePrefab));
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DeactivateAll();
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}
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private void Update()
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{
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if (selectedObject == null || selectedObject.isCollided)
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{
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DeactivateAll();
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return;
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}
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UpdateDistance(Distance_up, Vector3.up);
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UpdateDistance(Distance_down, Vector3.down);
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UpdateDistance(Distance_left, Vector3.left);
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UpdateDistance(Distance_right, Vector3.right);
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UpdateDistance(Distance_foward, Vector3.forward);
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UpdateDistance(Distance_back, Vector3.back);
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}
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public void SelectObjectFromCreate(CustomAssetRenderObject obj)
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{
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selectedObject = obj;
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}
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public void SelectObjectFromClick(string name, List<GameObject> objects)
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{
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if (objects.Count != 1)
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{
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selectedObject = null;
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return;
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}
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selectedObject = objects[0].GetComponent<CustomAssetRenderObject>();
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}
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void DeactivateAll()
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{
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foreach (var rect in distanceLines.Keys)
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{
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rect.gameObject.SetActive(false);
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distanceLines[rect].gameObject.SetActive(false);
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}
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}
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void UpdateDistance(RectTransform rect, Vector3 direction)
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{
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RaycastHit hit = selectedObject.GetObjectHit(direction);
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if (hit.collider != null)
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{
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float distance = hit.distance;
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rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString("F2");
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Vector3 hitPoint = hit.point;
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Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
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Vector3 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
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rect.transform.position = screenPoint;
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if (screenPoint.z > 0)
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{
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rect.gameObject.SetActive(true);
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}
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else
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{
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rect.gameObject.SetActive(false);
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}
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SetLineLength(distanceLines[rect], distanceCenterPoint, direction, distance);
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distanceLines[rect].SetActive(true);
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}
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else
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{
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rect.gameObject.SetActive(false);
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distanceLines[rect].SetActive(false);
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return;
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}
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}
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void SetLineLength(GameObject line, Vector3 centerPoint, Vector3 direction, float length)
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{
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line.transform.position = centerPoint;
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line.transform.rotation = Quaternion.LookRotation(direction) * Quaternion.Euler(new Vector3(90, 0, 0));
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line.transform.localScale = new Vector3(lineThickness, length / 2, lineThickness);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ba071beb1c8293e49a8b25d46f91a7bf
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@@ -149,7 +149,6 @@ namespace XED.UI
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{
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if (dir == ResizeDirection.None)
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{
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Debug.Log("None");
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return;
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}
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@@ -18,7 +18,7 @@ TagManager:
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- Voxel
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- obstacle
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- objectSnap
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-
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- TwinObject
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-
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-
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-
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