Merge branch 'sjm/250326' into sjm/250331

# Conflicts:
#	Assets/Scenes/0.22.7.unity
This commit is contained in:
jmaniuvc
2025-03-31 10:09:25 +09:00
12 changed files with 1610 additions and 27 deletions

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@@ -1,8 +1,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using System.Linq; using XED.UI;
using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
namespace XED.Util namespace XED.Util
{ {
@@ -24,6 +26,8 @@ namespace XED.Util
public bool isCollided = false; public bool isCollided = false;
private float zFightingOffset = 1.0001f; private float zFightingOffset = 1.0001f;
LayerMask twinObjectMask;
private void Awake() private void Awake()
{ {
objectRenderer = GetComponentInChildren<MeshRenderer>(); objectRenderer = GetComponentInChildren<MeshRenderer>();
@@ -32,6 +36,9 @@ namespace XED.Util
matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow"); matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow");
matCubeSelected = Resources.Load<Material>("Materials/Mat_CubeSelected"); matCubeSelected = Resources.Load<Material>("Materials/Mat_CubeSelected");
matCubeCollided = Resources.Load<Material>("Materials/Mat_CubeCollided"); matCubeCollided = Resources.Load<Material>("Materials/Mat_CubeCollided");
boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject");
twinObjectMask = LayerMask.GetMask("TwinObject");
} }
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
@@ -174,6 +181,7 @@ namespace XED.Util
public void Select() public void Select()
{ {
//ResizeBoundary(); //ResizeBoundary();
FindSingle<Panel_ObjectDistance>().SelectObjectFromCreate(this);
isSelected = true; isSelected = true;
objectRenderer.material = matCubeSelected; objectRenderer.material = matCubeSelected;
Show(); Show();
@@ -230,5 +238,14 @@ namespace XED.Util
if (renderObject == null) return null; if (renderObject == null) return null;
return new KDTree(renderObject); return new KDTree(renderObject);
} }
public RaycastHit GetObjectHit(Vector3 direction)
{
RaycastHit hitInfo;
Vector3 changedScale = Vector3.Scale(boxCollider.size, transform.lossyScale);
Physics.BoxCast(boxCollider.bounds.center, changedScale / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
return hitInfo;
}
} }
} }

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@@ -49,6 +49,7 @@ namespace XED.Manage
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); }); customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
//customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); }); //customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo; customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.SelectObjectFromClick;
customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo; customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); }); customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
//customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); }); //customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });

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@@ -1,5 +1,4 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using System;
using UnityEngine; using UnityEngine;
using XED.Attributes; using XED.Attributes;
using XED.UI; using XED.UI;
@@ -32,6 +31,7 @@ namespace XED
panel_InterferedObjectList = FindSingle<Panel_InterferedObjectList>(); panel_InterferedObjectList = FindSingle<Panel_InterferedObjectList>();
} }
public void Binding(IEntity entity) public void Binding(IEntity entity)
{ {
this.entity = entity; this.entity = entity;
@@ -80,6 +80,5 @@ namespace XED
panel_InterferedObjectList.RemoveContentButton(this, contracter); panel_InterferedObjectList.RemoveContentButton(this, contracter);
} }
} }
} }

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@@ -26,6 +26,7 @@ namespace XED
public Panel_DragHandler panel_draghandler; public Panel_DragHandler panel_draghandler;
public Panel_AssetEdit panel_assetedit; public Panel_AssetEdit panel_assetedit;
public Panel_Thumbnail panel_thumbnail; public Panel_Thumbnail panel_thumbnail;
public Panel_ObjectDistance panel_objectdistance;
public override void AfterAwake() public override void AfterAwake()
{ {

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@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using XED.Util;
using XRLib;
using XRLib.UI;
namespace XED.UI
{
public class Panel_ObjectDistance : PanelBase, ISingle
{
GameObject linePrefab;
RectTransform Distance_up;
RectTransform Distance_down;
RectTransform Distance_left;
RectTransform Distance_right;
RectTransform Distance_foward;
RectTransform Distance_back;
Dictionary<RectTransform, GameObject> distanceLines = new();
[SerializeField]
float lineThickness = 1;
CustomAssetRenderObject selectedObject;
public override void AfterAwake()
{
linePrefab = Resources.Load<GameObject>("Prefabs/PRF_ObjectDistanceLine");
distanceLines.Add(Distance_up, Instantiate(linePrefab));
distanceLines.Add(Distance_down, Instantiate(linePrefab));
distanceLines.Add(Distance_left, Instantiate(linePrefab));
distanceLines.Add(Distance_right, Instantiate(linePrefab));
distanceLines.Add(Distance_foward, Instantiate(linePrefab));
distanceLines.Add(Distance_back, Instantiate(linePrefab));
DeactivateAll();
}
private void Update()
{
if (selectedObject == null || selectedObject.isCollided)
{
DeactivateAll();
return;
}
UpdateDistance(Distance_up, Vector3.up);
UpdateDistance(Distance_down, Vector3.down);
UpdateDistance(Distance_left, Vector3.left);
UpdateDistance(Distance_right, Vector3.right);
UpdateDistance(Distance_foward, Vector3.forward);
UpdateDistance(Distance_back, Vector3.back);
}
public void SelectObjectFromCreate(CustomAssetRenderObject obj)
{
selectedObject = obj;
}
public void SelectObjectFromClick(string name, List<GameObject> objects)
{
if (objects.Count != 1)
{
selectedObject = null;
return;
}
selectedObject = objects[0].GetComponent<CustomAssetRenderObject>();
}
void DeactivateAll()
{
foreach (var rect in distanceLines.Keys)
{
rect.gameObject.SetActive(false);
distanceLines[rect].gameObject.SetActive(false);
}
}
void UpdateDistance(RectTransform rect, Vector3 direction)
{
RaycastHit hit = selectedObject.GetObjectHit(direction);
if (hit.collider != null)
{
float distance = hit.distance;
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString("F2");
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
Vector3 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
rect.transform.position = screenPoint;
if (screenPoint.z > 0)
{
rect.gameObject.SetActive(true);
}
else
{
rect.gameObject.SetActive(false);
}
SetLineLength(distanceLines[rect], distanceCenterPoint, direction, distance);
distanceLines[rect].SetActive(true);
}
else
{
rect.gameObject.SetActive(false);
distanceLines[rect].SetActive(false);
return;
}
}
void SetLineLength(GameObject line, Vector3 centerPoint, Vector3 direction, float length)
{
line.transform.position = centerPoint;
line.transform.rotation = Quaternion.LookRotation(direction) * Quaternion.Euler(new Vector3(90, 0, 0));
line.transform.localScale = new Vector3(lineThickness, length / 2, lineThickness);
}
}
}

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@@ -149,7 +149,6 @@ namespace XED.UI
{ {
if (dir == ResizeDirection.None) if (dir == ResizeDirection.None)
{ {
Debug.Log("None");
return; return;
} }

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@@ -18,7 +18,7 @@ TagManager:
- Voxel - Voxel
- obstacle - obstacle
- objectSnap - objectSnap
- - TwinObject
- -
- -
- -