AGV 정보 창
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@@ -120,6 +120,17 @@ namespace Studio.AssetTool
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}
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}
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public GameObject CreateAsset(string name)
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{
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AssetLibraryItem item = assetScrollView.FindItem("Palletrobot", AssetLibraryItemType.file);
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OnAssetSelected(item);
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GameObject obj = selectRenderObject.gameObject;
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OnAssetDropped(item);
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return obj;
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}
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public void OnAssetSelected(AssetLibraryItem item)
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{
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if (item == null || item.linkedObject == null)
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@@ -146,44 +157,6 @@ namespace Studio.AssetTool
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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CoroutineRunner.instance.StartCoroutine(ChangeSelectedAssetTransform());
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}
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public GameObject OnCreateAsset(string name)
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{
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AssetLibraryItem item = assetScrollView.FindItem(name, AssetLibraryItemType.file);
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if (item == null || item.linkedObject == null)
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{
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selectedAssetData = null;
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return null;
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}
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selectedAssetData = item.linkedObject.GetComponent<CustomAssetData>();
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if (selectedAssetData == null || selectedAssetData.isLoadComplete == false)
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{
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selectedAssetData = null;
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return null;
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}
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selectedItem = UnityEngine.GameObject.Instantiate(renderObjectPrefab);
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selectRenderObject = selectedItem.GetComponent<CustomAssetRenderObject>();
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//selectRenderObject.OnOverlabBegin += interferedObjectManager.AddInterferedPair;
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//selectRenderObject.OnOverlabEnd += interferedObjectManager.RemoveInterferedPair;
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selectRenderObject.OnSelected += panel_ObjectDistance.SelectObjectFromCreate;
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selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
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selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
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selectRenderObject.CreateRenderObject();
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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ConnectedAsset connectedAsset = new ConnectedAsset
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{
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assetData = selectedAssetData,
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hierarchyItem = componentScrollView.AddItem(selectedAssetData.assetName, selectedItem, HierarchyItemType.obj),
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renderObject = selectRenderObject
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};
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connectedAsset.renderObject.onTransformChanged = connectedAsset.assetData.OnTransformDataChanged;
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var command = new CreateConnectedAssetCommand(connectedAsset);
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CommandInvoker.instance.Invoke(command);
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selectedAssetData = null;
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return connectedAsset.hierarchyItem.linkedObject;
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}
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public void OnAssetDropped(AssetLibraryItem item)
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{
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if (selectedAssetData == null)
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@@ -282,7 +255,7 @@ namespace Studio.AssetTool
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var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
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canvas_Popup.panel_objectinfo.SetObjectInfo(name, selectedObjects);
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canvas_Popup.panel_objectinfo.SetActive(true);
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canvas_Popup.panel_agv.SetTarget(selectedObjects[0]);
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canvas_Popup.panel_agv.SetTarget(selectedObjects);
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canvas_Popup.panel_objectdistance.SelectObjectFromClick(name, selectedObjects);
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}
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}
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@@ -54,7 +54,7 @@ namespace Studio.Dynamic.M
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private AGV CreateAGV(string type, string id ,Dictionary<string,string> entity)
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{
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var agv = ManagerHub.instance.Get<CustomAssetConnector>().OnCreateAsset("AGV").GetComponent<AGV>();
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var agv = ManagerHub.instance.Get<CustomAssetConnector>().CreateAsset("AGV").AddComponent<AGV>();
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//var agv = Instantiate<AGV>(prf_AGV,transform);
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agv.transform.position = Vector3.zero;
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agv.name = id;
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@@ -39,8 +39,13 @@ namespace Studio.UI
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}
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}
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internal void SetTarget(GameObject selectedObject)
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internal void SetTarget(List<GameObject> selectedObjects)
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{
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if (selectedObjects.Count == 0)
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return;
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GameObject selectedObject = selectedObjects[0];
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if (selectedObject.TryGetComponent<AGV>(out AGV agv))
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{
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StudioService.instance.RemoveTypeIdListener("AGV", targetId);
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