시작화면 모달 수정

This commit is contained in:
geondo55
2025-05-13 14:49:57 +09:00
parent ca40a6bb4a
commit 14fef6bb18
8 changed files with 38 additions and 34 deletions

View File

@@ -2448,6 +2448,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
InputField_ProjectName: {fileID: 0}
InputField_ProjectRoute: {fileID: 0}
InputField_ProjectTemplate: {fileID: 0}
Button_FileExplorer: {fileID: 0}
Button_Dropdown: {fileID: 0}
Button_Create: {fileID: 0}

View File

@@ -5,11 +5,10 @@ using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using XRLib.UI;
using static UnityEditor.Progress;
namespace XED.UI
{
public class ProjectTemplateDropdown : UIBase, IPointerExitHandler
public class ProjectTemplateDropdown : UIBase
{
private GameObject optionItemPrefab;
@@ -35,24 +34,24 @@ namespace XED.UI
{
optionItemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_QuickStartItem");
InputField_ProjectTemplate.onValueChanged.AddListener(FilteringOption);
InputField_ProjectTemplate.onSelect.AddListener(FilteringOption);
InputField_ProjectTemplate.onSelect.AddListener(ShowDropdown);
// InputField_ProjectTemplate.onDeselect.AddListener(_ => Invoke(nameof(HideDropdown), 0.1f));
CreateDropdown();
HideDropdown();
}
private void Start()
{
CreateDropdown();
}
private void ShowDropdown(string input)
{
TemplateDropdown.gameObject.SetActive(true);
FilteringOption(input);
}
private void HideDropdown()
{
TemplateDropdown.gameObject.SetActive(false);
ClearDropdownItems();
InputField_ProjectTemplate.DeactivateInputField();
}
private void CreateDropdown()
@@ -77,8 +76,8 @@ namespace XED.UI
private void OnClickOptionItem(string text)
{
InputField_ProjectTemplate.text = text;
InputField_ProjectTemplate.selectionStringAnchorPosition = text.Length;
HideDropdown();
EventSystem.current.SetSelectedGameObject(null);
}
private void FilteringOption(string input)
@@ -105,10 +104,5 @@ namespace XED.UI
activeOptionItems.Clear();
}
public void OnPointerExit(PointerEventData eventData)
{
//HideDropdown();
}
}
}

View File

@@ -21,7 +21,6 @@ namespace XED.UI
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log("enter");
onClickButton?.Invoke();
}
}

View File

@@ -12,6 +12,8 @@ namespace XED.UI
{
public class Panel_AppLogicList : PanelBase
{
StudioCanvas_Popup studioCanvas_popup;
private List<UI_LogicItem> itemList = new();
public GameObject logicItem;
public RectTransform itemRoot;
@@ -22,6 +24,7 @@ namespace XED.UI
public override void AfterAwake()
{
logicItem = Resources.Load<GameObject>("Prefabs/UI/PRF_LogicItem");
studioCanvas_popup = EventConnector.instance.GetCanvas<StudioCanvas_Popup>();
CreateItem();
}
@@ -37,7 +40,7 @@ namespace XED.UI
private void OnClickAdd(UI_LogicItem item)
{
selectItem = item;
EventConnector.instance.GetCanvas<StudioCanvas_Popup>().panel_selectlogic.Open(true);
studioCanvas_popup.panel_selectlogic.Open(true);
}
private void OnClickEdit(ELogic logic)
@@ -51,10 +54,10 @@ namespace XED.UI
switch (logic)
{
case ELogic.AppSetting:
curInspectorPanel = EventConnector.instance.GetCanvas<StudioCanvas_Popup>().panel_appsetting.gameObject;
curInspectorPanel = studioCanvas_popup.panel_appsetting.gameObject;
break;
case ELogic.Authentication:
curInspectorPanel = EventConnector.instance.GetCanvas<StudioCanvas_Popup>().panel_authentication.gameObject;
curInspectorPanel = studioCanvas_popup.panel_authentication.gameObject;
break;
case ELogic.Language:
break;
@@ -96,7 +99,7 @@ namespace XED.UI
{
selectItem.OnSelectLogic(logic);
CreateItem();
EventConnector.instance.GetCanvas<StudioCanvas_Popup>().panel_selectlogic.Open(false);
studioCanvas_popup.panel_selectlogic.Open(false);
}
public void Open()

View File

@@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
@@ -7,11 +9,14 @@ namespace XED.UI
public class Panel_AppSetting : PanelBase
{
private GameObject itemPrefab;
private List<GameObject> items = new();
private RectTransform Info;
public Button Button_Add;
public Button Button_Save;
public Action onRemove;
public override void AfterAwake()
{
itemPrefab = Resources.Load<GameObject>("Prefabs/UI/PRF_AppSettingItem");
@@ -26,16 +31,21 @@ namespace XED.UI
{
GameObject item = Instantiate(itemPrefab, Info);
item.transform.SetSiblingIndex(Info.childCount - 2);
items.Add(item);
}
private void Init()
{
foreach (GameObject item in items)
{
Destroy(item);
}
items.Clear();
}
private void OnClickSave()
{
}
public void Open(bool isOpen)
{
SetActive(isOpen);
}
}
}

View File

@@ -33,10 +33,5 @@ namespace XED.UI
{
}
public void Open(bool isOpen)
{
SetActive(isOpen);
}
}
}

View File

@@ -13,6 +13,7 @@ namespace XED.UI
{
public TMP_InputField InputField_ProjectName;
public TMP_InputField InputField_ProjectRoute;
public TMP_InputField InputField_ProjectTemplate;
public Button Button_FileExplorer;
public Button Button_Dropdown;
public Button Button_Create;
@@ -20,14 +21,13 @@ namespace XED.UI
public Action onClickFileExplorer;
public Action onClickCreate;
private string defaultPath;
private string defaultPath = "C:\\Users\\";
public override void AfterAwake()
{
Button_FileExplorer.onClick.AddListener(OnClickFileExplorer);
Button_Create.onClick.AddListener(OnClickCreate);
defaultPath = "C:\\Users\\";
InputField_ProjectRoute.text = defaultPath;
}
@@ -50,5 +50,6 @@ namespace XED.UI
{
SetActive(false);
}
}
}

View File

@@ -32,6 +32,7 @@ namespace XED.UI
Button_FileExplorer.onClick.AddListener(OnClickFileExplorer);
Button_Open.onClick.AddListener(OnClickOpen);
// Test
for (int i = 0; i < 3; i++)
{
CreateRecentProjectItem();
@@ -51,14 +52,14 @@ namespace XED.UI
private void CreateRecentProjectItem()
{
UI_QuickStartItem item = Instantiate(recentProjectItemPrefab, Content).GetComponent<UI_QuickStartItem>();
item.Init("test", OnClickItem);
item.Init(name, OnClickItem);
}
private void OnClickItem()
{
Footer.gameObject.SetActive(true);
Text_ProjectName.text = "testName";
Text_ProjectMetaInfo.text = "test metaInfo";
Text_ProjectName.text = "test Name";
Text_ProjectMetaInfo.text = "test MetaInfo";
}
private void OnClickOpen()