Panel_AssetProperties 삭제

This commit is contained in:
wsh
2025-05-27 10:48:09 +09:00
parent bf4cd9c052
commit 0eedd10759
6 changed files with 0 additions and 3088 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: dc00f08d5af79bf438ee98d2587e2b8a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,7 +9,6 @@ namespace Studio.Manage
{
var canvas_static = CanvasManager.instance.GetCanvas<Canvas_Static>();
//canvas_popup.panel_assetlibrary.scrollView.onSelect.AddListener(canvas_popup.panel_assetproperties.Open);
canvas_popup.panel_assetproperties.onClickPreview += canvas_popup.panel_predefinedtype.Open;
canvas_popup.panel_thumbnail.onGetPosition += canvas_popup.panel_assetlibrary.GetPositionX;
canvas_popup.panel_start.onClickNewProject += canvas_popup.panel_newprojectinfo.Open;

View File

@@ -32,7 +32,6 @@ namespace Studio
public Panel_AssetLibrary panel_assetlibrary;
public Panel_InterworkingDataList panel_interworkingdatalist;
public Panel_InterferedObjectList panel_interferedobjectlist;
public Panel_AssetProperties panel_assetproperties;
public Panel_PredefinedType panel_predefinedtype;
public Panel_DynamicObjectInfo panel_dynamicobjectinfo;
// public Panel_ObjectInfo panel_objectinfo;
@@ -74,7 +73,6 @@ namespace Studio
}
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
panel_assetproperties.onOpen += fbxFileManager.GetCustomAssetData;
panel_thumbnail.onOpen += fbxFileManager.GetCustomAssetData;
canvasHandler = new PopupCanvasHandler(this);

View File

@@ -1,73 +0,0 @@
using Ookii.Dialogs;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Studio.AssetLibraryTree;
using Studio.HierarchyTree;
using Studio.Util;
using XRLib.UI;
using static Studio.UI.Panel_PredefinedType;
namespace Studio.UI
{
public class Panel_AssetProperties : PanelBase
{
public TextMeshProUGUI Text_Name;
public TextMeshProUGUI Text_CreateDate;
public TextMeshProUGUI Text_LastRevisionDate;
public TextMeshProUGUI Text_UploadDate;
public TextMeshProUGUI Text_Creator;
public TextMeshProUGUI Text_Manager;
public Button Button_Close;
// public Button Button_Preview;
public Action<string[,]> onClickPreview;
public Func<string, CustomAssetData> onOpen;
public override void AfterAwake()
{
//Button_Preview.onClick.AddListener(OnClickPreview);
Button_Close.onClick.AddListener(() => gameObject.SetActive(false));
SetActive(false);
}
public void Open(List<AssetLibraryItem> selectedItems)
{
Init();
if (selectedItems.Count > 1 || selectedItems.Count == 0)
{
return;
}
CustomAssetData assetData = onOpen?.Invoke(selectedItems[0].name);
if (assetData != null)
{
SetActive(true);
SetUI(assetData);
}
}
private void SetUI(CustomAssetData assetData)
{
Text_Name.text = assetData.name;
Text_CreateDate.text = assetData.createDate;
Text_LastRevisionDate.text = assetData.LastRevisionDate;
Text_UploadDate.text = assetData.UploadDate;
Text_Creator.text = assetData.Creator;
Text_Manager.text = assetData.Manager;
}
private void Init()
{
Text_Name.text = string.Empty;
Text_CreateDate.text = string.Empty;
Text_LastRevisionDate.text = string.Empty;
Text_UploadDate.text = string.Empty;
Text_Creator.text = string.Empty;
Text_Manager.text = string.Empty;
}
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: cc7dbdd5e09c548429526a91bc950827