This commit is contained in:
wsh
2025-03-28 09:06:47 +09:00
parent a6998f0193
commit 0c5f601816
17 changed files with 481 additions and 145 deletions

29
Assets/AGVNeedsScanner.cs Normal file
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@@ -0,0 +1,29 @@
using NUnit.Framework;
using System.Collections.Generic;
namespace XED.VirtualFactory
{
public class AGVNeedsScanner : NeedsScanner
{
private readonly VirtualFactoryManager vfManager;
AGVManager manager;
public AGVNeedsScanner(VirtualFactoryManager vfManager, AGVManager agvManager)
{
this.vfManager = vfManager;
manager = agvManager;
}
public override void Scanning()
{
CheckAGVCount();
ScanningComplete();
}
void CheckAGVCount()
{
if (manager.agvs.Count < vfManager.maxAGVCount)
{
needs.Add(FactoryNeeds.GenerateAGV);
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 467b71fac96c5774c8c7f08ac58f9496

19
Assets/NeedsScanner.cs Normal file
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@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
namespace XED.VirtualFactory
{
public abstract class NeedsScanner
{
protected List<FactoryNeeds> needs = new();
public event Action<NeedsScanner, List<FactoryNeeds>> onScanningComplete;
public abstract void Scanning();
protected void ScanningComplete()
{
onScanningComplete.Invoke(this, needs);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9161584bea128bd4682c86acad11beca

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@@ -0,0 +1,31 @@
using System;
namespace XED.VirtualFactory
{
public class ResourceNeedsScanner : NeedsScanner
{
private readonly PortMap portMap;
public ResourceNeedsScanner(PortMap portMap)
{
this.portMap = portMap;
}
public override void Scanning()
{
GeneratePortCheck();
ScanningComplete();
}
private void GeneratePortCheck()
{
if(portMap.TryGetEmptyGeneratePorts(out var ports))
{
for (int i = 0; i < ports.Count; i++)
{
needs.Add(FactoryNeeds.GenerateLoad);
}
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5dd1a0ad71ecdc645894bbfbdf539446

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@@ -253,12 +253,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 116334308}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 850406314}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &116334310
MonoBehaviour:
@@ -281,8 +281,6 @@ MonoBehaviour:
startNode: {fileID: 1172928290}
stackerHasEmptyCell: 0
maxAGVCount: 1
agvIsLack: 0
loadIsLack: 0
needs:
--- !u!1001 &125296021
PrefabInstance:
@@ -1221,6 +1219,50 @@ MonoBehaviour:
unLoadSocket: {fileID: 0}
portType: 0
loader: {fileID: 1832015431}
--- !u!1 &696006662
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 696006663}
- component: {fileID: 696006664}
m_Layer: 0
m_Name: StackerCraneManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &696006663
Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 696006662}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 850406314}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &696006664
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 696006662}
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m_Script: {fileID: 11500000, guid: ed97dbd476f7a154c86010b3f67bc371, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &736132299
GameObject:
m_ObjectHideFlags: 0
@@ -1252,6 +1294,40 @@ Transform:
m_Children: []
m_Father: {fileID: 1554807645}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 850406314}
m_Layer: 0
m_Name: Managers
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &850406314
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 850406313}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 116334309}
- {fileID: 1133980572}
- {fileID: 696006663}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &878306402
GameObject:
m_ObjectHideFlags: 0
@@ -1714,12 +1790,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1133980571}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 850406314}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1133980573
MonoBehaviour:
@@ -2943,7 +3019,6 @@ SceneRoots:
- {fileID: 544137894}
- {fileID: 1858000805}
- {fileID: 1193906775}
- {fileID: 1133980572}
- {fileID: 850406314}
- {fileID: 125296021}
- {fileID: 109703751}
- {fileID: 116334309}

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@@ -9,7 +9,7 @@ namespace XED.VirtualFactory
{
public enum AGVState
{
Idle,
IdleReady,
Moving,
Charging,
Loading,
@@ -26,7 +26,8 @@ namespace XED.VirtualFactory
MoveEnd,
LoadEnd,
UnloadReady,
UnloadEnd
UnloadEnd,
Idle
}
public AGVState state;
@@ -51,11 +52,13 @@ namespace XED.VirtualFactory
Vector3 moveStartPos;
Vector3 nextTargetPos;
public AGVNode nextNode;
internal Action<AGV> onCompleteTask;
internal bool isBusy => actionQueue.Count > 0;
private void Awake()
{
updateAction = Idleing;
updateAction = IdleReady;
lift = GetComponentInChildren<AGVLift>();
liftUpPosition = lift.transform.localPosition;
liftDownPosition = lift.transform.localPosition;
@@ -67,8 +70,11 @@ namespace XED.VirtualFactory
Debug.Log($"{name} is State Changed: {state} -> {newState}");
switch (newState)
{
case AGVState.IdleReady:
updateAction = IdleReady;
break;
case AGVState.Idle:
updateAction = Idleing;
updateAction = Idle;
break;
case AGVState.MoveReady:
updateAction = MoveReady;
@@ -125,6 +131,14 @@ namespace XED.VirtualFactory
state = newState;
}
private void Idle()
{
if(actionQueue.Count > 0)
{
ExecuteNextAction();
}
}
private void LiftDownEnd()
{
ChangeState(AGVState.Unloading);
@@ -132,7 +146,7 @@ namespace XED.VirtualFactory
private void UnloadEnd()
{
ChangeState(AGVState.Idle);
ChangeState(AGVState.IdleReady);
}
private void Unloading()
@@ -159,7 +173,7 @@ namespace XED.VirtualFactory
}
private void LoadEnd()
{
ChangeState(AGVState.Idle);
ChangeState(AGVState.IdleReady);
}
private void LiftUpEnd()
@@ -174,7 +188,7 @@ namespace XED.VirtualFactory
if (target.isEmpty)
{
Debug.Log($"{target} is Empty Load!");
ChangeState(AGVState.Idle);
ChangeState(AGVState.IdleReady);
return;
}
@@ -231,7 +245,7 @@ namespace XED.VirtualFactory
throw new NotImplementedException();
}
float moveDistance;
private void MoveReady()
{
currentMovePath = (currentAction as AGVMoveAction).path;
@@ -241,6 +255,7 @@ namespace XED.VirtualFactory
Quaternion targetRotation = Quaternion.LookRotation(direction);
moveStartPos = transform.position;
moveDistance = Vector3.Distance(moveStartPos, nextTargetPos);
if (Quaternion.Angle(transform.rotation, targetRotation) > 1f)
{
ChangeState(AGVState.RotateReady);
@@ -250,7 +265,7 @@ namespace XED.VirtualFactory
}
private void Moving()
{
moveProgress += (spec.maxSpeed * Time.deltaTime);
moveProgress += (spec.maxSpeed * Time.deltaTime)/moveDistance;
transform.position = Vector3.Lerp(moveStartPos, nextTargetPos, moveProgress);
if (moveProgress>=1f)
@@ -272,15 +287,20 @@ namespace XED.VirtualFactory
}
else
{
ChangeState(AGVState.Idle);
ChangeState(AGVState.IdleReady);
}
}
void Idleing()
void IdleReady()
{
if(actionQueue.Count > 0)
{
ExecuteNextAction();
}
else
{
onCompleteTask?.Invoke(this);
ChangeState(AGVState.Idle);
}
}
public void ForceSet(AGVNode node)

View File

@@ -5,11 +5,5 @@ namespace XED.VirtualFactory
{
public class GeneratePort : OutputPort
{
public override void AfterAwake()
{
base.AfterAwake();
Debug.Log("GeneratePort AfterAwake");
}
}
}

View File

@@ -14,11 +14,13 @@ namespace XED.VirtualFactory
public virtual void Load(Product load)
{
Debug.Log($"{name} is load");
load.transform.SetParent(loadPivot);
load.transform.localPosition= Vector3.zero;
currentLoad = load;
load.transform.localPosition = Vector3.zero;
load.LocationUpdate(this);
onLoadEvent?.Invoke();
currentLoad = load;
onLoadEvent?.Invoke();
}
public virtual void Unload(Loader getter)

View File

@@ -62,5 +62,18 @@ namespace XED.VirtualFactory
inputPort = null;
return false;
}
internal bool TryGetEmptyGeneratePorts(out List<GeneratePort> ports)
{
ports = new List<GeneratePort>();
foreach (var p in this.ports)
{
if (p is GeneratePort pt && pt.isEmpty)
{
ports.Add(pt);
}
}
return ports.Count > 0;
}
}
}

View File

@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 24cfa40753282b845b69548571a1a451, type: 3}
m_Name: AGVSpecData
m_EditorClassIdentifier:
maxSpeed: 2
maxSpeed: 10
maxCurveSpeed: 2
slowSpeed: 5
slowCurveSpeed: 3

View File

@@ -40,11 +40,12 @@ namespace XED.VirtualFactory
float bucketEnd;
float pillarMoveProgress;
float bucketMoveProgress;
public Action<StackerCrane> onCompleteTask;
internal bool hasEmptyCell => cells.Any(cell => cell.isEmpty);
public enum StackerCraneState
{
Idle,
IdleReady,
TaskReady,
MoveReady,
Move,
@@ -60,6 +61,7 @@ namespace XED.VirtualFactory
LoadEnd,
Unload,
UnloadEnd,
Idle,
}
private void Update()
@@ -67,24 +69,18 @@ namespace XED.VirtualFactory
updateAction.Invoke();
}
public Action<StackerCrane> onInputLoadEvent;
internal Action<StackerCrane> onLoadForkEvent;
public override void AfterAwake()
{
ChangeState(StackerCraneState.Idle);
ChangeState(StackerCraneState.IdleReady);
cells = Storage.GetComponentsInChildren<Loader>().ToList();
inputPort.onLoadEvent += OnLoadInputPort;
}
private void OnLoadInputPort()
{
Debug.Log($"On Load Stacker InputPort");
if (autoInput)
{
AddTask(new InputTask());
}
}
public void AddTask(StackerCraneTask task)
{
Debug.Log($"{name} on Add Task");
taskQueue.Enqueue(task);
}
@@ -92,6 +88,9 @@ namespace XED.VirtualFactory
{
switch (newState)
{
case StackerCraneState.IdleReady:
updateAction = IdleReady;
break;
case StackerCraneState.Idle:
updateAction = Idle;
break;
@@ -143,6 +142,14 @@ namespace XED.VirtualFactory
}
}
private void Idle()
{
if (taskQueue.Count > 0)
{
ChangeState(StackerCraneState.TaskReady);
}
}
private void UnloadEnd()
{
ChangeState(StackerCraneState.ForkOut);
@@ -157,6 +164,7 @@ namespace XED.VirtualFactory
private void LoadEnd()
{
forkProgress = 0f;
onLoadForkEvent?.Invoke(this);
ChangeState(StackerCraneState.ForkOut);
}
@@ -219,7 +227,7 @@ namespace XED.VirtualFactory
{
if (actionQueue.Count == 0)
{
ChangeState(StackerCraneState.Idle);
ChangeState(StackerCraneState.IdleReady);
return;
}
currentAction = actionQueue.Dequeue();
@@ -234,11 +242,11 @@ namespace XED.VirtualFactory
ChangeState(StackerCraneState.MoveReady);
break;
case StackerCraneMoveToEmptyCellAction moveToEmptyCellAction:
moveTarget = cells.FirstOrDefault(cell => cell.isEmpty);
moveTarget = cells.First(cell => cell.isEmpty);
ChangeState(StackerCraneState.MoveReady);
break;
case StackerCraneMoveToFullCellAction moveToFullCellAction:
moveTarget = cells.FirstOrDefault(cell => !cell.isEmpty);
moveTarget = cells.Last(cell => !cell.isEmpty);
ChangeState(StackerCraneState.MoveReady);
break;
case StackerCraneLoadAction loadAction:
@@ -294,12 +302,17 @@ namespace XED.VirtualFactory
ChangeState(StackerCraneState.ActionReady);
}
private void Idle()
private void IdleReady()
{
if(taskQueue.Count > 0)
{
ChangeState(StackerCraneState.TaskReady);
}
else
{
onCompleteTask?.Invoke(this);
ChangeState(StackerCraneState.Idle);
}
}
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,26 +8,51 @@ namespace XED.VirtualFactory
{
public class StackerCraneManager : MonoBehaviour, ISingle
{
private HashSet<StackerCrane> stackerCranes = new HashSet<StackerCrane>();
private StackerCraneLog stackerCraneLog;
public override void AfterAwake()
public StackerCrane[] stackerCranes;
void Awake()
{
stackerCraneLog = FindSingle<StackerCraneLog>();
stackerCranes = FindObjectsByType<StackerCrane>(FindObjectsSortMode.None);
}
public void InitStackerCrane(StackerCrane stackerCrane)
public bool TryGetEmptyInputStackerCranes(out List<StackerCrane> cranes)
{
bool added = stackerCranes.Add(stackerCrane);
cranes = new();
//if (added)
//{
// stackerCrane.onTaskReadyCompletedEvent += stackerCraneLog.TaskReadyLog;
// stackerCrane.onTaskEndCompletedEvent += stackerCraneLog.TaskEndLogLog;
// stackerCrane.onStateChangeEvent += stackerCraneLog.StateChangeLog;
// stackerCrane.onAddTaskCompletedEvent += stackerCraneLog.TaskAddLog;
//}
}
foreach (var crane in stackerCranes)
{
if (crane.inputPort.isEmpty)
{
cranes.Add(crane);
}
}
return cranes.Count > 0;
}
internal bool TryGetStackerbleStackerCranes(out List<StackerCrane> cranes)
{
cranes = new List<StackerCrane>();
foreach(var crane in stackerCranes)
{
if(!crane.inputPort.isEmpty && crane.hasEmptyCell)
{
cranes.Add(crane);
}
}
return cranes.Count > 0;
}
internal bool TryGetUnloaderbleStacker(out List<StackerCrane> cranes)
{
cranes = new();
foreach (var crane in stackerCranes)
{
if (crane.outputPort.isEmpty && !crane.hasEmptyCell)
{
cranes.Add(crane);
}
}
return cranes.Count > 0;
}
}
}

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@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
namespace XED.VirtualFactory
{
public class StackerCraneNeedsScanner : NeedsScanner
{
private readonly VirtualFactoryManager vfManager;
private readonly StackerCraneManager stackerCraneManager;
public StackerCraneNeedsScanner(VirtualFactoryManager vfManager, StackerCraneManager stackerCraneManager)
{
this.vfManager = vfManager;
this.stackerCraneManager = stackerCraneManager;
}
public override void Scanning()
{
CheckInputLoadNeeds();
CheckStackingTaskNeeds();
CheckLoadOutTaskNeeds();
ScanningComplete();
}
void CheckLoadOutTaskNeeds()
{
if(stackerCraneManager.TryGetUnloaderbleStacker(out List<StackerCrane> cranes))
{
for (int i = 0; i < cranes.Count; ++i)
{
needs.Add(FactoryNeeds.StackerLoadOut);
}
}
}
private void CheckStackingTaskNeeds()
{
if(stackerCraneManager.TryGetStackerbleStackerCranes(out var cranes))
{
for(int i =0;i<cranes.Count; ++i)
{
needs.Add(FactoryNeeds.Stacking);
}
}
}
private void CheckInputLoadNeeds()
{
if(stackerCraneManager.TryGetEmptyInputStackerCranes(out var cranes))
{
for (int i = 0; i < cranes.Count; ++i)
needs.Add(FactoryNeeds.StackerInputLoad);
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1d7a9b8fa70a9fc4bbbf4e4da4c7af2e

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@@ -1,12 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using XED.VirtualFactory;
namespace XED
{
public class VirtualFactoryManager : MonoBehaviour
public enum FactoryNeeds
{
GenerateAGV,
StackerInputLoad,
Stacking,
GenerateLoad,
StackerLoadOut,
}
public class VirtualFactoryManager : MonoBehaviour
{
public List<StackerCrane> stackerCranes = new();
public AGVManager agvManager;
@@ -18,19 +28,17 @@ namespace XED
public bool stackerHasEmptyCell;
public int maxAGVCount = 4;
public enum FactoryNeeds
{
NeedAGV,
NeedLoad,
NeedStackerInputLoad,
NeedStackerInput,
}
public bool agvIsLack;
public bool loadIsLack;
public List<FactoryNeeds> needs = new();
public event Action scanningAction;
public event Action solutionAction;
public AGVNeedsScanner agvNeedScanner;
public ResourceNeedsScanner resourceNeedsChecker;
public StackerCraneNeedsScanner stackerNeedsChecker;
public List<NeedsScanner> scanners = new();
HashSet<StackerCrane> stackingReadys = new();
private StackerCraneManager stackerCraneManager;
public override void AfterAwake()
{
agvMap = FindSingle<AGVMap>();
@@ -38,65 +46,128 @@ namespace XED
agvManager = FindSingle<AGVManager>();
stackerCranes = FindObjectsByType<StackerCrane>(UnityEngine.FindObjectsSortMode.None).ToList();
scanningAction += CheckAGVCount;
scanningAction += CheckStackerSpace;
scanningAction += CheckStackerInput;
agvNeedScanner = new AGVNeedsScanner(this, agvManager);
resourceNeedsChecker = new ResourceNeedsScanner(portMap);
stackerNeedsChecker = new StackerCraneNeedsScanner(this, stackerCraneManager);
scanners.Add(agvNeedScanner);
scanners.Add(resourceNeedsChecker);
scanners.Add(stackerNeedsChecker);
agvNeedScanner.onScanningComplete += OnScanningComplete;
resourceNeedsChecker.onScanningComplete += OnScanningComplete;
stackerNeedsChecker.onScanningComplete += OnScanningComplete;
Scanning();
}
private void CheckStackerInput()
void Scanning()
{
Debug.Log("Needs Scanning");
foreach (var scanner in scanners)
{
scanner.Scanning();
}
}
private void OnScanningComplete(NeedsScanner scanner, List<FactoryNeeds> list)
{
Debug.Log($"On Needs Scanning Complete {scanner.GetType().Name}");
switch (scanner)
{
case AGVNeedsScanner _:
AGVNeedsSolutioning(list);
break;
case ResourceNeedsScanner _:
ResourceNeedsSolutioning(list);
break;
case StackerCraneNeedsScanner _:
StackerNeedsSolutioning(list);
break;
}
list.Clear();
}
private void StackerNeedsSolutioning(List<FactoryNeeds> list)
{
foreach (var needs in list)
{
switch (needs)
{
case FactoryNeeds.StackerInputLoad:
DeliveryStackerInputLoad();
break;
case FactoryNeeds.Stacking:
StackerStacking();
break;
case FactoryNeeds.StackerLoadOut:
StackerLoadOut();
break;
}
}
}
private void StackerLoadOut()
{
foreach (var stacker in stackerCranes)
{
if (!stacker.hasEmptyCell)
continue;
if (stacker.inputPort.isEmpty)
{
Debug.Log("Need Stacker Input Load");
needs.Add(FactoryNeeds.NeedStackerInputLoad);
return;
}
Debug.Log($"Need Stacker Input");
needs.Add(FactoryNeeds.NeedStackerInput);
return;
stacker.AddTask(new OutputTask());
}
}
private void Update()
private void ResourceNeedsSolutioning(List<FactoryNeeds> list)
{
ScanningVirtualFactory();
Solutioning();
}
void ScanningVirtualFactory()
{
scanningAction?.Invoke();
}
void Solutioning()
{
foreach(var n in needs)
foreach (var needs in list)
{
switch (n)
switch (needs)
{
case FactoryNeeds.NeedAGV:
solutionAction += GenerateAGV;
break;
case FactoryNeeds.NeedLoad:
solutionAction += GenerateLoad;
break;
case FactoryNeeds.NeedStackerInputLoad:
solutionAction += DeliveryStackerInputLoad;
case FactoryNeeds.GenerateLoad:
GenerateLoad();
break;
}
}
solutionAction?.Invoke();
solutionAction = null;
needs.Clear();
}
private void AGVNeedsSolutioning(List<FactoryNeeds> list)
{
foreach (var needs in list)
{
switch (needs)
{
case FactoryNeeds.GenerateAGV:
GenerateAGV();
break;
}
}
}
private void StackerStacking()
{
foreach (var stacker in stackerCranes)
{
if (stackingReadys.Add(stacker) && !stacker.inputPort.isEmpty)
{
Debug.Log("Stacker Stacking");
stacker.onCompleteTask += OnStackerStackingComplete;
stacker.AddTask(new InputTask());
}
}
}
private void OnStackerStackingComplete(StackerCrane crane)
{
stackingReadys.Remove(crane);
crane.onCompleteTask -= OnStackerStackingComplete;
resourceNeedsChecker.Scanning();
stackerNeedsChecker.Scanning();
}
private void OnStackerInputLoad(StackerCrane stacker)
{
Debug.Log($"Stacker {stacker.name} is On Input Load");
stacker.inputPort.onLoadEvent -= () => OnStackerInputLoad(stacker);
}
private void DeliveryStackerInputLoad()
{
if (!agvManager.TryGetIdleAGV(out var agvWorker))
@@ -122,6 +193,14 @@ namespace XED
agvWorker.AddAction(new AGVLoadAction(generatePort));
agvWorker.AddAction(new AGVMoveAction(inputLoadPath));
agvWorker.AddAction(new AGVUnloadAction(inputPortNode.loader));
agvWorker.onCompleteTask += OnAGVIdle;
}
void OnAGVIdle(AGV worker)
{
Debug.Log($"{worker.name} is On Enter idle");
stackerNeedsChecker.Scanning();
worker.onCompleteTask -= OnAGVIdle;
}
private void GenerateLoad()
@@ -141,34 +220,5 @@ namespace XED
var newAGV = agvManager.CreateEmptyAGV();
newAGV.ForceSet(startNode);
}
void CheckStackerSpace()
{
if (stackerCranes.Sum(sc => sc.cells.Count()) == loads.Count)
return;
foreach (var stacker in stackerCranes)
{
if (stacker.hasEmptyCell)
{
Debug.Log($"Need Stacker Load");
needs.Add(FactoryNeeds.NeedLoad);
return;
}
}
}
void CheckAGVCount()
{
Debug.Log($"CheckAGVCount");
if (maxAGVCount > agvManager.agvs.Count)
{
needs.Add(FactoryNeeds.NeedAGV);
}
else
{
scanningAction -= CheckAGVCount;
}
}
}
}