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Studio/Assets/NewStudioPGD/Scripts/Command/ExitProgramCommand.cs

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using UnityEngine;
namespace XED.Command
{
public class ExitProgramCommand : IIrreversibleCommand
{
public ExitProgramCommand()
{
}
public string id { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
public bool CanExecute()
{
throw new System.NotImplementedException();
}
public void Execute()
{
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Debug.Log("Exit");
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Application.Quit();
}
}
}