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Studio/Assets/NewStudioPGD/Scripts/UI/Panel/Panel_StartImage.cs

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using UnityEngine;
using UnityEngine.UI;
using XRLib.UI;
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namespace Studio.UI
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{
public class Panel_StartImage : PanelBase
{
public RawImage image;
public Button Button_Open;
public override void AfterAwake()
{
}
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public void Open()
{
SetActive(true);
}
public void Close()
{
SetActive(false);
}
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}
}