22 lines
392 B
C#
22 lines
392 B
C#
using UnityEngine;
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public class PathManager : UnitySingleton<PathManager>
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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public class SimulationPath
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{
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public SimulationPath prev;
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public SimulationPath next;
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} |