35 lines
636 B
C#
35 lines
636 B
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace Octopus.Simulator.Networks
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{
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[Serializable]
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public class WebModelClass
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{
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public int logicId;
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public string name;
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public string description;
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public WebModelData data = new WebModelData();
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}
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[Serializable]
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public class WebModelData
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{
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public string info;
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}
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[Serializable]
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public class WebModelReturnData
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{
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public int insertedId;
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public List<int> updatedIds;
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}
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[Serializable]
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public class ProjectInfoData
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{
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public string name;
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}
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} |