Files
Simulation/Assets/Scripts/UI/UIDragSpawner.cs
2025-09-08 12:03:11 +09:00

62 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UIDragSpawner : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public RectTransform rectTransform;
public LayerMask mask;
private GameObject dragPreview;
public SimulationModel targetModel;
Transform objectRoot;
//private CanvasGroup canvasGroup;
void Awake()
{
objectRoot = ObjectRoot.I.transform;
}
public void SetInfo(SimulationModel spawnTarget, Sprite thumbnail)
{
this.GetComponent<Image>().sprite = thumbnail;
targetModel = spawnTarget;
}
public void OnBeginDrag(PointerEventData eventData)
{
dragPreview = Instantiate(targetModel).gameObject;
dragPreview.transform.SetParent(objectRoot);
}
public void OnDrag(PointerEventData eventData)
{
if (dragPreview)
{
Ray ray = Camera.main.ScreenPointToRay(eventData.position);
if (Physics.Raycast(ray, out RaycastHit hit, 100.0f, mask))
{
dragPreview.transform.position = hit.point;
}
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (IsPointerOverScrollRect(rectTransform))
{
Destroy(dragPreview);
dragPreview = null;
return;
}
else
{
DataManager.I.AddModel(dragPreview.GetComponent<SimulationModel>());
}
}
public bool IsPointerOverScrollRect(RectTransform rt)
{
return RectTransformUtility.RectangleContainsScreenPoint(rt, Input.mousePosition);
}
}