Files
Simulation/Assets/Scripts/Translator.cs
2025-07-31 16:08:23 +09:00

49 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Text;
public class Translator : MonoBehaviour
{
string filePath = "translationtable";
static Dictionary<string, string> translateTable = new Dictionary<string, string>();
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
LoadTable();
}
void LoadTable()
{
var ta = Resources.Load<TextAsset>($"{filePath}");
string csvText = Encoding.UTF8.GetString(ta.bytes);
Debug.Log(csvText);
var lines = csvText.Split(new[] { "\r\n", "\n" }, System.StringSplitOptions.RemoveEmptyEntries);
for (int i = 1; i < lines.Length; i++)
{
var cols = lines[i].Split(',');
if (cols.Length < 2) continue;
var key = cols[0].Trim();
var value = cols[1].Trim();
if (!translateTable.ContainsKey(key))
translateTable.Add(key, value);
else
translateTable[key] = value;
}
}
public static string Translate(string key)
{
if (translateTable.ContainsKey(key))
{
return translateTable[key];
}
else
{
return null;
}
}
}