21 lines
379 B
C#
21 lines
379 B
C#
using UnityEngine;
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public class SimulationModelProduct : SimulationModel
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{
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public string id;
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public override void GetData(string data)
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{
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throw new System.NotImplementedException();
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}
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public void SetParent(string id)
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{
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this.id = id;
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}
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public override void SetBubble(object data)
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{
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Debug.Log(data.ToString());
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}
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}
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