20 lines
359 B
C#
20 lines
359 B
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace Octopus.Simulator
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{
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public enum SimulationType
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{
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generator_event,
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transporter_event,
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processor_event,
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resource_component_event
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}
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[Serializable]
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public class BaseSimulationMessage
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{
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public string component_id;
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}
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} |