Files
Simulation/Assets/Scripts/SimulationModels/SimulationModelMove.cs
2025-05-29 09:25:40 +09:00

249 lines
11 KiB
C#

using Newtonsoft.Json.Linq;
using UnityEngine;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine.Events;
public class SimulationModelMove : SimulationModel
{
public string eventLoading = "transporter_loading";
public string eventMove = "transporter_moving";
public string eventUnloading = "transporter_unloading";
public string eventSpeed = "transporter_speed_factor_applied";
public string eventReturning = "transporter_returning";
public List<GameObject> listProducts = new List<GameObject>();
public Transform productPos;
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
public UnityEvent onMove;
public UnityEvent onWait;
ConcurrentQueue<JObject> dataQueue;
int productCount = 0;
Transform origin = null;
Transform destination = null;
float arrivalTime = 0;
float elapsedTime = 0;
Vector3 originalPos;
Vector3 prevPos;
bool isRewind = false;
void Update()
{
int interval = 0;
if (productCount != listProducts.Count)
{
productCount = listProducts.Count;
for (int i = 0; i < productCount; i++)
{
GameObject gb = listProducts[i];
gb.transform.localPosition = productDistance * interval;
interval++;
}
}
if (destination != null)
{
elapsedTime += Time.deltaTime;
if (elapsedTime / arrivalTime > 1.0f)
{
transform.position = destination.position;
transform.forward = destination.forward;
destination = null;
}
else
{
transform.position = Vector3.Lerp(originalPos, destination.position, elapsedTime / arrivalTime);
Vector3 dir = transform.position - prevPos;
dir.y = 0;
dir.Normalize();
transform.forward = dir;
prevPos = transform.position;
}
}
}
protected override IEnumerator RunSimulationCoroutine()
{
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
while (dataQueue == null)
{
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
if (dataQueue == null)
yield return null;
else
break;
}
while (true)
{
if (dataQueue.IsEmpty)
{
yield return null;
continue;
}
if (dataQueue.TryDequeue(out JObject currentData))
{
string eventKey = "_event";
string[] arrivalTimeKey = { "data", "time" };
string[] returnTimeKey = { "data", "return_time" };
string[] originalTimeKey = { "data", "original" };
string[] adjustedTimeKey = { "data", "adjusted" };
string[] inputQueueKey = { "data", "input", "queues" };
string[] outputQueueKey = { "data", "output", "queue" };
string[] outputStoreKey = { "data", "output", "store" };
string[] sourceQueueKey = { "data", "source_queues" };
string[] sourceStoreKey = { "data", "source_stores" };
string[] loadCountKey = { "data", "loaded_count" };
string[] unloadQueueKey = { "data", "output_queue" };
if (currentData.ContainsKey(eventKey))
{
string value = currentData[eventKey].ToString();
//if (value.Contains(eventMove))
//{
// Debug.Log("MoveeventIncomming");
// elapsedTime = 0;
// arrivalTime = GetJsonFloatValue(currentData, arrivalTimeKey);
// originalPos = transform.position;
// prevPos = transform.position;
// JArray originQueues = GetJsonArray(currentData, inputQueueKey);
// string arrivalQueue = GetJsonValue(currentData, outputQueueKey)?.ToString();
// if ( string.IsNullOrEmpty(arrivalQueue))
// {
// arrivalQueue = GetJsonValue(currentData, outputStoreKey)?.ToString();
// }
// if (originQueues != null && originQueues.HasValues)
// {
// string queueID = originQueues[0].ToString();
// SimulationModel model = DataManager.I.GetModel(queueID);
// SimulationModelStore storeModel = (SimulationModelStore)model;
// origin = storeModel.GetTransporterPosition();
// }
// if (arrivalQueue != null)
// {
// SimulationModel model = DataManager.I.GetModel(arrivalQueue);
// SimulationModelStore storeModel = (SimulationModelStore)model;
// destination = storeModel.GetTransporterPosition();
// }
//}
if (value.Contains(eventLoading))
{
yield return null;
JArray sourceQueues = GetJsonArray(currentData, sourceQueueKey);
JArray sourceStores = GetJsonArray(currentData, sourceStoreKey);
int loadCount = GetJsonIntValue(currentData, loadCountKey);
if (sourceQueues != null && sourceQueues.HasValues)
{
string queueID = sourceQueues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
for (int i = 0; i < loadCount; i++)
{
GameObject product = null;
yield return new WaitUntil(() =>
{
product = storeModel.GetProduct();
return product != null;
});
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
else if (sourceStores != null && sourceStores.HasValues)
{
string storeID = sourceStores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
for (int i = 0; i < loadCount; i++)
{
GameObject product = null;
yield return new WaitUntil(() =>
{
product = storeModel.GetProduct();
return product != null;
});
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
}
}
}
else if (value.Contains(eventMove))
{
Debug.Log("MoveeventIncomming");
elapsedTime = 0;
arrivalTime = GetJsonFloatValue(currentData, arrivalTimeKey);
originalPos = transform.position;
prevPos = transform.position;
JArray originQueues = GetJsonArray(currentData, inputQueueKey);
string arrivalQueue = GetJsonValue(currentData, outputQueueKey)?.ToString();
if (originQueues != null && originQueues.HasValues)
{
string queueID = originQueues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
origin = storeModel.GetTransporterPosition();
}
if (arrivalQueue != null)
{
SimulationModel model = DataManager.I.GetModel(arrivalQueue);
SimulationModelStore storeModel = (SimulationModelStore)model;
destination = storeModel.GetTransporterPosition();
}
}
else if (value.Contains(eventUnloading))
{
yield return null;
string queueID = GetJsonValue(currentData, unloadQueueKey)?.ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
if (listProducts.Count > 0)
{
GameObject product = listProducts[0];
storeModel.StoreProduct(product);
listProducts.Remove(product);
}
else
{
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
else if (value.Contains(eventSpeed))
{
float originalTime = GetJsonFloatValue(currentData, originalTimeKey);
float adjustedTime = GetJsonFloatValue(currentData, adjustedTimeKey);
arrivalTime += adjustedTime - originalTime;
elapsedTime = 0;
originalPos = transform.position;
prevPos = transform.position;
}
else if (value.Contains(eventReturning))
{
elapsedTime = 0;
arrivalTime = GetJsonFloatValue(currentData, returnTimeKey);
originalPos = transform.position;
prevPos = transform.position;
if (origin != null)
{
destination = origin;
}
}
}
}
yield return null;
}
yield return null;
}
}