61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class SimulationModel : MonoBehaviour, IClickable
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{
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public string modelName;
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public string modelType;
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public string modelID;
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private bool isQuitting = false;
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void Awake()
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{
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FitCollider();
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnEnable()
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{
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DataManager.I.AddModel(this);
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}
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private void OnDisable()
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{
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if (isQuitting) return;
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DataManager.I.RemoveModel(this);
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}
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void OnApplicationQuit()
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{
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isQuitting = true;
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}
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public void OnClick()
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{
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Debug.Log("Clicked : " + gameObject.name);
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}
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void FitCollider()
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{
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var renderers = GetComponentsInChildren<Renderer>();
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if (renderers.Length == 0) return;
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Bounds bounds = renderers[0].bounds;
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foreach (var r in renderers)
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bounds.Encapsulate(r.bounds);
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BoxCollider collider = GetComponent<BoxCollider>();
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if (!collider) collider = gameObject.AddComponent<BoxCollider>();
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collider.center = transform.InverseTransformPoint(bounds.center);
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collider.size = transform.InverseTransformVector(bounds.size);
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}
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}
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