55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using UVC.Networks;
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using UnityEngine;
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using Newtonsoft.Json;
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using UnityEngine.UI;
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using TMPro;
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using Octopus.Simulator.Networks;
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namespace Octopus.Simulator
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{
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public class ProjectDataManager : MonoBehaviour
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{
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[SerializeField]
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TMP_Text text;
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[SerializeField]
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Button projectMenuButton;
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[SerializeField]
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RectTransform menuPanel;
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[SerializeField]
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Button projectSaveButton;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Awake()
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{
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projectMenuButton.onClick.AddListener(SetActive);
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FindAnyObjectByType<Panel_SimulationUI>().onPlaying+=onPlay;
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}
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public void RequestInfo()
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{
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var reqeustURL = $"{WebManager.Instance.apiConfig.project}/{WebParameters.config.projectId}";
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WebManager.Instance.Reqeust<ProjectInfoData>(reqeustURL, RequestType.GET, ProjectInfoCallback);
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}
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public void ProjectInfoCallback(ProjectInfoData response)
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{
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SetText(response.name);
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WebManager.Instance.ProjectTitle = response.name;
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}
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void SetText(string data)
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{
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text.text = data;
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}
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void SetActive()
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{
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menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf);
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}
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void onPlay(bool flag)
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{
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projectSaveButton.interactable = !flag;
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}
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}
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} |