Files
Simulation/Assets/WorkSpace/LH/LogicData/Panel_LogicData.cs
2025-06-05 18:27:42 +09:00

87 lines
2.9 KiB
C#

using UnityEngine;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine.UI;
namespace Octopus.Simulator
{
public class Panel_LogicData : MonoBehaviour
{
List<LogicDataInfoItem> infoItems = new List<LogicDataInfoItem>();
[SerializeField]
LogicDataInfoItem logicItem;
RectTransform rect;
[SerializeField]
RectTransform contentRect;
float panelPadding = 25f;
public event Action onPanelUpdated;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Awake()
{
rect = GetComponent<RectTransform>();
}
private void Start()
{
var logicUIManager = FindAnyObjectByType<LogicUIManager>();
logicUIManager.onLogicItemSelected += SetLogicDataItem;
logicUIManager.onLogicItemDeSelected += UnsetLogicDataItem;
gameObject.SetActive(false);
}
void ClearItem()
{
foreach (var infoItem in infoItems)
{
Destroy(infoItem.gameObject);
}
infoItems.Clear();
}
public void SetLogicDataItem(ILogicItem item)
{
gameObject.SetActive(true);
ClearItem();
Type type = item.GetType();
switch (item.ItemType)
{
case LogicItemType.Queue:
type = (item as LogicQueue).GetType();
break;
case LogicItemType.Resource:
type = (item as LogicResource).GetType();
break;
case LogicItemType.Component:
type = (item as ILogicComponent).GetType();
break;
}
FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
float itemHeight = logicItem.GetComponent<RectTransform>().rect.height;
SetRectHeight(fields.Length, itemHeight);
for (int i = 0; i < fields.Length; i++)
{
var rawValue = fields[i].GetValue(item);
var value = rawValue?.ToString() ?? "";
var iLogicItem = Instantiate(logicItem, rect);
iLogicItem.GetComponent<RectTransform>().anchoredPosition = new Vector2(iLogicItem.GetComponent<RectTransform>().anchoredPosition.x, -itemHeight * i);
iLogicItem.Set(fields[i].Name, value);
infoItems.Add(iLogicItem);
}
onPanelUpdated?.Invoke();
}
void SetRectHeight(int count,float itemHeight)
{
float panelHeight = count * itemHeight + panelPadding;
rect.sizeDelta = new Vector2(rect.sizeDelta.x, panelHeight);
}
public void UnsetLogicDataItem()
{
gameObject.SetActive(false);
}
}
}