Files
Simulation/Assets/Scripts/SimulationModels/SimulationModelStore.cs
2025-07-30 10:55:55 +09:00

226 lines
6.9 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using RTG;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using System.Collections;
using System;
using Octopus.Simulator;
public class StoreStatusUpdateData
{
public StoreStatusUpdateDatastatistics statistics;
}
public class StoreStatusUpdateDatastatistics
{
public Int64 current_length;
public Int64 capacity;
}
public class QueueStatusUpdateData
{
public QueueStatusUpdateDatastatistics statistics;
}
public class QueueStatusUpdateDatastatistics
{
public Int64 current_length;
public Int64 capacity;
}
public class SimulationModelStore : SimulationModel
{
public List<Transform> storePositions = new List<Transform>();
public int maxCapacity;
public List<GameObject> storedProducts = new List<GameObject>();
public string storeType = "fifo";
public List<Transform> transporterPositions = new List<Transform>();
protected override void init()
{
base.init();
maxCapacity = storePositions.Count;
}
public void StoreProduct(GameObject product)
{
product.transform.parent = transform;
for (int i = 0; i < storePositions.Count; i++)
{
Transform storePos = storePositions[i];
if (storePos.childCount == 0)
{
product.transform.parent = storePos;
break;
}
}
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
storedProducts.Add(product);
if (storedProducts.Count > maxCapacity) { }
//Debug.LogWarning("Max Capacity " + maxCapacity + " Reached on : " + nodeID);
}
public GameObject GetProduct()
{
if (storedProducts.Count == 0)
return null;
if (storeType.Contains("fifo"))
{
GameObject product = storedProducts[0];
storedProducts.Remove(product);
return product;
}
else if (storeType.Contains("lifo"))
{
GameObject product = storedProducts[storedProducts.Count - 1];
storedProducts.Remove(product);
return product;
}
return null;
}
public Transform GetTransporterPosition()
{
if (transporterPositions.Count == 0)
return null;
return transporterPositions[UnityEngine.Random.Range(0, transporterPositions.Count)];
}
void AdjustStore(StoreStatusUpdateData Store)
{
int current = storedProducts.Count;
Int64 target = Store.statistics.current_length;
if (current < target)
{
if (current > storePositions.Count)
{
return;
}
int spawnCount = (int)Mathf.Min(target - current, storePositions.Count - current);
for (int k = 0; k < spawnCount; k++)
{
GameObject prod = ProductManager.Instance.SpawnProduct();
Transform emptySlot = storePositions
.FirstOrDefault(slot => slot.childCount == 0);
prod.transform.SetParent(emptySlot, false);
storedProducts.Add(prod);
}
}
else if (current > target)
{
if (current > storePositions.Count)
{
return;
}
int removeCount = (int)(current - target);
for (int k = 0; k < removeCount; k++)
{
GameObject prod = (storeType == "fifo")
? storedProducts[0]
: storedProducts[storedProducts.Count - 1];
storedProducts.Remove(prod);
Destroy(prod);
}
}
}
void AdjustQueue(QueueStatusUpdateData Queue)
{
int current = storedProducts.Count;
Int64 target = Queue.statistics.current_length;
if (current < target)
{
if (current > storePositions.Count)
{
return;
}
int spawnCount = (int)Mathf.Min(target - current, storePositions.Count - current);
for (int k = 0; k < spawnCount; k++)
{
GameObject prod = ProductManager.Instance.SpawnProduct();
Transform emptySlot = storePositions
.FirstOrDefault(slot => slot.childCount == 0);
prod.transform.SetParent(emptySlot, false);
storedProducts.Add(prod);
}
}
else if (current > target)
{
if (current > storePositions.Count)
{
return;
}
int removeCount = (int)(current - target);
for (int k = 0; k < removeCount; k++)
{
GameObject prod = (storeType == "fifo")
? storedProducts[0]
: storedProducts[storedProducts.Count - 1];
storedProducts.Remove(prod);
Destroy(prod);
}
}
}
public override void GetData(string data)
{
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
switch (wrapclass._event)
{
case "store_status_update":
var storeStatus = JsonConvert.DeserializeObject<StoreStatusUpdateData>(wrapclass.data.ToString());
AdjustStore(storeStatus);
SetBubble(storeStatus.statistics.current_length);
SetBubbleDetail_Store(storeStatus.statistics);
break;
case "queue_status_update":
var queueStatus = JsonConvert.DeserializeObject<QueueStatusUpdateData>(wrapclass.data.ToString());
AdjustQueue(queueStatus);
SetBubble(queueStatus.statistics.current_length);
SetBubbleDetail_Queue(queueStatus.statistics);
break;
default:
break;
}
}
public override void SetBubble(object data)
{
string msg = data.ToString();
if (currentBubble == null)
{
// 생성
currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
currentBubble.target = DataBubbleSocket;
currentBubble.worldOffset = new Vector3(0, 0, 0); // 필요에 따라 조절
currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
}
public void SetBubbleDetail_Store(object data)
{
if (currentBubble != null)
{
currentBubble.SetDetail(data, logicType.store, LogicUIManager.instance.GetItemLabelByID(nodeID));
}
}
public void SetBubbleDetail_Queue(object data)
{
if (currentBubble != null)
{
currentBubble.SetDetail(data, logicType.queue, LogicUIManager.instance.GetItemLabelByID(nodeID));
}
}
}