Files
Simulation/Assets/Scripts/SimulationModels/SimulationModelMove.cs
2025-07-31 12:06:16 +09:00

418 lines
14 KiB
C#

using Newtonsoft.Json.Linq;
using UnityEngine;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using UnityEngine.Events;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Octopus.Simulator;
[Serializable]
public class MoveDataClass_start
{
public string move_id;
public string move_label;
public string type;
public float move_time;
public int capacity;
public int products_per_batch;
public List<InputQueue> input_queues;
public string output_queue;
public string defect_queue;
public string required_resource;
public float return_time;
public int min_batch_size;
public float loading_delay;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_loading
{
public string move_id;
public string move_label;
public int loaded_count;
public List<string> source_queues;
public List<string> source_stores;
public float loading_delay;
}
[Serializable]
public class MoveDataClass_Request_Resource
{
public string move_id;
public string move_label;
}
[Serializable]
public class MoveDataClass_Resource_Acquired
{
public string resource;
}
[Serializable]
public class MoveDataClass_Speed_Factor_Applied
{
public float original;
public float adjusted;
}
[Serializable]
public class MoveDataClass_Move_Moving
{
public float time;
public float loading_delay;
public float unloading_delay;
public MoveMovingInput input;
public MoveMovingOutput output;
}
[Serializable]
public class MoveMovingInput
{
public List<string> queues;
public List<string> stores;
}
[Serializable]
public class MoveMovingOutput
{
public string queue;
public string store;
public string defect_queue;
public string defect_store;
}
[Serializable]
public class MoveDataClass_Arrived
{
public int count;
}
[Serializable]
public class MoveDataClass_Unloading_Defect
{
public string product_id;
public string output_queue;
public int output_queue_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_Unloading_Defect_Store
{
public string product_id;
public string store_name;
public int store_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_Unloading
{
public string product_id;
public string output_queue;
public int output_queue_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_Unloading_Store
{
public string product_id;
public string store_name;
public int store_queue_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_returning
{
public float return_time;
}
[Serializable]
public class MoveDataClassStatistics
{
public statisticsMove statistics;
}
[Serializable]
public class statisticsMove
{
public int total_moved;
}
public class SimulationModelMove : SimulationModel
{
string eventLoading = "move_loading";
string eventMove = "move_moving";
string eventUnloading = "move_unloading";
string eventSpeed = "move_speed_factor_applied";
string eventReturning = "move_returning";
public List<GameObject> listProducts = new List<GameObject>();
public Transform productPos;
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
public UnityEvent onMove;
public UnityEvent onWait;
int productCount = 0;
int currentCount = 0;
int totalMoved = 0;
Transform origin = null;
public Transform destination = null;
public float arrivalTime = 0;
public float elapsedTime = 0;
Vector3 originalPos;
Vector3 prevPos;
void Update()
{
if (simulationUI.isplaying)
{
int interval = 0;
if (productCount != listProducts.Count)
{
productCount = listProducts.Count;
for (int i = 0; i < productCount; i++)
{
GameObject gb = listProducts[i];
gb.transform.localPosition = productDistance;
interval++;
}
}
if (destination != null)
{
elapsedTime += Time.deltaTime * WebParameters.speed;
if (elapsedTime / arrivalTime > 1.0f)
{
transform.position = destination.position;
transform.forward = destination.forward;
destination = null;
}
else
{
transform.position = Vector3.Lerp(originalPos, destination.position, elapsedTime / arrivalTime);
Vector3 dir = transform.position - prevPos;
dir.y = 0;
dir.Normalize();
transform.forward = dir;
prevPos = transform.position;
}
}
}
}
bool isFirstTransport = true;
public override void GetData(string data)
{
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
if (wrapclass._event.Contains(eventLoading))
{
var moveData_loading = JsonConvert.DeserializeObject<MoveDataClass_loading>(wrapclass.data.ToString());
if (moveData_loading.source_queues != null && (moveData_loading.source_queues.Count >= 1))
{
string queueID = moveData_loading.source_queues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
if ( isFirstTransport)
{
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_queues[0]) as SimulationModelStore;
this.transform.position = source.GetTransporterPosition().position;
isFirstTransport = false;
}
for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
product = ProductManager.Instance.SpawnProduct();
if (product != null)
{
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
}
if (moveData_loading.source_stores != null && (moveData_loading.source_stores.Count >= 1))
{
string storeID = moveData_loading.source_stores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
if ( isFirstTransport)
{
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_stores[0]) as SimulationModelStore;
this.transform.position = source.GetTransporterPosition().position;
isFirstTransport = false;
}
for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
product = ProductManager.Instance.SpawnProduct();
if (product != null)
{
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
}
}
if (wrapclass._event.Contains(eventMove))
{
var moveData_Move = JsonConvert.DeserializeObject<MoveDataClass_Move_Moving>(wrapclass.data.ToString());
elapsedTime = 0;
arrivalTime = moveData_Move.time;
originalPos = transform.position;
prevPos = transform.position;
if (moveData_Move.input.queues != null && moveData_Move.input.queues.Count >= 1)
{
string queueID = moveData_Move.input.queues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
origin = storeModel.GetTransporterPosition();
}
else if (moveData_Move.input.stores != null && moveData_Move.input.stores.Count >= 1)
{
string storeID = moveData_Move.input.stores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
origin = storeModel.GetTransporterPosition();
}
if (!string.IsNullOrEmpty(moveData_Move.output.queue))
{
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.queue);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
destination = storeModel.GetTransporterPosition();
}
else if (!string.IsNullOrEmpty(moveData_Move.output.store))
{
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.store);
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
destination = storeModel.GetTransporterPosition();
}
}
else if (wrapclass._event.Contains(eventUnloading))
{
string targetID = "";
if (wrapclass._event.Contains("defect_store"))
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect_Store>(wrapclass.data.ToString());
targetID = moveData_unLoading.store_name;
}
else if (wrapclass._event.Contains("defect"))
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect>(wrapclass.data.ToString());
targetID = moveData_unLoading.output_queue;
}
else if (wrapclass._event.Contains("unloading_store"))
{
//Debug.Log(wrapclass.data.ToString());
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Store>(wrapclass.data.ToString());
targetID = moveData_unLoading.store_name;
}
else
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading>(wrapclass.data.ToString());
targetID = moveData_unLoading.output_queue;
}
var model = DataManager.I.GetModel(targetID);
if(model == null)
{
Debug.LogWarning($"Datamanager Model Null!!!!! TargetID:{targetID}");
return;
}
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
if (listProducts.Count > 0)
{
GameObject product = listProducts[0];
//storeModel.StoreProduct(product);
listProducts.Remove(product);
Destroy(product);
}
else
{
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
if (wrapclass._event.Contains("move_arrived"))
{
var moveData_arrived = JsonConvert.DeserializeObject<MoveDataClass_Arrived>(wrapclass.data.ToString());
currentCount -= moveData_arrived.count;
SetBubble(currentCount);
}
if (wrapclass._event.Contains(eventSpeed))
{
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
float originalTime = moveData_Speed.original;
float adjustedTime = moveData_Speed.adjusted;
arrivalTime += adjustedTime - originalTime;
elapsedTime = 0;
originalPos = transform.position;
prevPos = transform.position;
}
if (wrapclass._event.Contains(eventReturning))
{
var moveData_Return = JsonConvert.DeserializeObject<MoveDataClass_returning>(wrapclass.data.ToString());
elapsedTime = 0;
arrivalTime = moveData_Return.return_time;
originalPos = transform.position;
prevPos = transform.position;
if (origin != null)
{
destination = origin;
}
}
if (wrapclass._event.Contains("move_statistics_update"))
{
totalMoved = JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved;
SetBubble(totalMoved);
}
}
public override void SetBubble(object data)
{
string msg = $"{currentCount}/{totalMoved}";
if (currentBubble == null)
{
// 생성
currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
currentBubble.target = DataBubbleSocket;
currentBubble.worldOffset = new Vector3(0, 2.0f, 0); // 필요에 따라 조절
currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
List<string> datas = new List<string>
{
currentCount.ToString(),
totalMoved.ToString()
};
currentBubble.SetDetail(datas, logicType.move, LogicUIManager.instance.GetItemLabelByID(nodeID));
}
}