418 lines
14 KiB
C#
418 lines
14 KiB
C#
using Newtonsoft.Json.Linq;
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Events;
|
|
using Octopus.Simulator.Networks;
|
|
using Newtonsoft.Json;
|
|
using Octopus.Simulator;
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_start
|
|
{
|
|
public string move_id;
|
|
public string move_label;
|
|
public string type;
|
|
public float move_time;
|
|
public int capacity;
|
|
public int products_per_batch;
|
|
public List<InputQueue> input_queues;
|
|
public string output_queue;
|
|
public string defect_queue;
|
|
public string required_resource;
|
|
public float return_time;
|
|
public int min_batch_size;
|
|
public float loading_delay;
|
|
public float unloading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_loading
|
|
{
|
|
public string move_id;
|
|
public string move_label;
|
|
public int loaded_count;
|
|
public List<string> source_queues;
|
|
public List<string> source_stores;
|
|
public float loading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Request_Resource
|
|
{
|
|
public string move_id;
|
|
public string move_label;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Resource_Acquired
|
|
{
|
|
public string resource;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Speed_Factor_Applied
|
|
{
|
|
public float original;
|
|
public float adjusted;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Move_Moving
|
|
{
|
|
public float time;
|
|
public float loading_delay;
|
|
public float unloading_delay;
|
|
public MoveMovingInput input;
|
|
public MoveMovingOutput output;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveMovingInput
|
|
{
|
|
public List<string> queues;
|
|
public List<string> stores;
|
|
}
|
|
[Serializable]
|
|
public class MoveMovingOutput
|
|
{
|
|
public string queue;
|
|
public string store;
|
|
public string defect_queue;
|
|
public string defect_store;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Arrived
|
|
{
|
|
public int count;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Unloading_Defect
|
|
{
|
|
public string product_id;
|
|
public string output_queue;
|
|
public int output_queue_length;
|
|
public float unloading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Unloading_Defect_Store
|
|
{
|
|
public string product_id;
|
|
public string store_name;
|
|
public int store_length;
|
|
public float unloading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Unloading
|
|
{
|
|
public string product_id;
|
|
public string output_queue;
|
|
public int output_queue_length;
|
|
public float unloading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_Unloading_Store
|
|
{
|
|
public string product_id;
|
|
public string store_name;
|
|
public int store_queue_length;
|
|
public float unloading_delay;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClass_returning
|
|
{
|
|
public float return_time;
|
|
}
|
|
|
|
[Serializable]
|
|
public class MoveDataClassStatistics
|
|
{
|
|
public statisticsMove statistics;
|
|
}
|
|
|
|
[Serializable]
|
|
public class statisticsMove
|
|
{
|
|
public int total_moved;
|
|
}
|
|
|
|
public class SimulationModelMove : SimulationModel
|
|
{
|
|
string eventLoading = "move_loading";
|
|
string eventMove = "move_moving";
|
|
string eventUnloading = "move_unloading";
|
|
string eventSpeed = "move_speed_factor_applied";
|
|
string eventReturning = "move_returning";
|
|
public List<GameObject> listProducts = new List<GameObject>();
|
|
public Transform productPos;
|
|
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
|
|
public UnityEvent onMove;
|
|
public UnityEvent onWait;
|
|
int productCount = 0;
|
|
int currentCount = 0;
|
|
int totalMoved = 0;
|
|
Transform origin = null;
|
|
public Transform destination = null;
|
|
public float arrivalTime = 0;
|
|
public float elapsedTime = 0;
|
|
Vector3 originalPos;
|
|
Vector3 prevPos;
|
|
|
|
void Update()
|
|
{
|
|
if (simulationUI.isplaying)
|
|
{
|
|
int interval = 0;
|
|
if (productCount != listProducts.Count)
|
|
{
|
|
productCount = listProducts.Count;
|
|
for (int i = 0; i < productCount; i++)
|
|
{
|
|
GameObject gb = listProducts[i];
|
|
gb.transform.localPosition = productDistance;
|
|
interval++;
|
|
}
|
|
}
|
|
if (destination != null)
|
|
{
|
|
elapsedTime += Time.deltaTime * WebParameters.speed;
|
|
|
|
if (elapsedTime / arrivalTime > 1.0f)
|
|
{
|
|
transform.position = destination.position;
|
|
transform.forward = destination.forward;
|
|
destination = null;
|
|
}
|
|
else
|
|
{
|
|
transform.position = Vector3.Lerp(originalPos, destination.position, elapsedTime / arrivalTime);
|
|
Vector3 dir = transform.position - prevPos;
|
|
dir.y = 0;
|
|
dir.Normalize();
|
|
transform.forward = dir;
|
|
prevPos = transform.position;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
bool isFirstTransport = true;
|
|
|
|
public override void GetData(string data)
|
|
{
|
|
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
|
|
|
if (wrapclass._event.Contains(eventLoading))
|
|
{
|
|
var moveData_loading = JsonConvert.DeserializeObject<MoveDataClass_loading>(wrapclass.data.ToString());
|
|
if (moveData_loading.source_queues != null && (moveData_loading.source_queues.Count >= 1))
|
|
{
|
|
string queueID = moveData_loading.source_queues[0].ToString();
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = (SimulationModelStore)model;
|
|
currentCount = moveData_loading.loaded_count;
|
|
SetBubble(currentCount);
|
|
|
|
|
|
if ( isFirstTransport)
|
|
{
|
|
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_queues[0]) as SimulationModelStore;
|
|
this.transform.position = source.GetTransporterPosition().position;
|
|
|
|
isFirstTransport = false;
|
|
}
|
|
|
|
|
|
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
|
{
|
|
GameObject product = null;
|
|
product = ProductManager.Instance.SpawnProduct();
|
|
if (product != null)
|
|
{
|
|
product.transform.parent = productPos;
|
|
product.transform.localPosition = Vector3.zero;
|
|
product.transform.localRotation = Quaternion.identity;
|
|
listProducts.Add(product);
|
|
}
|
|
}
|
|
}
|
|
if (moveData_loading.source_stores != null && (moveData_loading.source_stores.Count >= 1))
|
|
{
|
|
string storeID = moveData_loading.source_stores[0].ToString();
|
|
SimulationModel model = DataManager.I.GetModel(storeID);
|
|
SimulationModelStore storeModel = (SimulationModelStore)model;
|
|
currentCount = moveData_loading.loaded_count;
|
|
SetBubble(currentCount);
|
|
|
|
if ( isFirstTransport)
|
|
{
|
|
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_stores[0]) as SimulationModelStore;
|
|
this.transform.position = source.GetTransporterPosition().position;
|
|
|
|
isFirstTransport = false;
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
|
{
|
|
GameObject product = null;
|
|
product = ProductManager.Instance.SpawnProduct();
|
|
if (product != null)
|
|
{
|
|
product.transform.parent = productPos;
|
|
product.transform.localPosition = Vector3.zero;
|
|
product.transform.localRotation = Quaternion.identity;
|
|
listProducts.Add(product);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (wrapclass._event.Contains(eventMove))
|
|
{
|
|
var moveData_Move = JsonConvert.DeserializeObject<MoveDataClass_Move_Moving>(wrapclass.data.ToString());
|
|
elapsedTime = 0;
|
|
arrivalTime = moveData_Move.time;
|
|
originalPos = transform.position;
|
|
prevPos = transform.position;
|
|
|
|
if (moveData_Move.input.queues != null && moveData_Move.input.queues.Count >= 1)
|
|
{
|
|
string queueID = moveData_Move.input.queues[0].ToString();
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
origin = storeModel.GetTransporterPosition();
|
|
}
|
|
else if (moveData_Move.input.stores != null && moveData_Move.input.stores.Count >= 1)
|
|
{
|
|
string storeID = moveData_Move.input.stores[0].ToString();
|
|
SimulationModel model = DataManager.I.GetModel(storeID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
origin = storeModel.GetTransporterPosition();
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(moveData_Move.output.queue))
|
|
{
|
|
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.queue);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
destination = storeModel.GetTransporterPosition();
|
|
}
|
|
else if (!string.IsNullOrEmpty(moveData_Move.output.store))
|
|
{
|
|
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.store);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
destination = storeModel.GetTransporterPosition();
|
|
}
|
|
}
|
|
else if (wrapclass._event.Contains(eventUnloading))
|
|
{
|
|
string targetID = "";
|
|
|
|
if (wrapclass._event.Contains("defect_store"))
|
|
{
|
|
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect_Store>(wrapclass.data.ToString());
|
|
targetID = moveData_unLoading.store_name;
|
|
}
|
|
else if (wrapclass._event.Contains("defect"))
|
|
{
|
|
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect>(wrapclass.data.ToString());
|
|
targetID = moveData_unLoading.output_queue;
|
|
}
|
|
else if (wrapclass._event.Contains("unloading_store"))
|
|
{
|
|
//Debug.Log(wrapclass.data.ToString());
|
|
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Store>(wrapclass.data.ToString());
|
|
targetID = moveData_unLoading.store_name;
|
|
}
|
|
else
|
|
{
|
|
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading>(wrapclass.data.ToString());
|
|
targetID = moveData_unLoading.output_queue;
|
|
}
|
|
|
|
var model = DataManager.I.GetModel(targetID);
|
|
if(model == null)
|
|
{
|
|
Debug.LogWarning($"Datamanager Model Null!!!!! TargetID:{targetID}");
|
|
return;
|
|
}
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
|
|
if (listProducts.Count > 0)
|
|
{
|
|
GameObject product = listProducts[0];
|
|
//storeModel.StoreProduct(product);
|
|
listProducts.Remove(product);
|
|
Destroy(product);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
|
}
|
|
}
|
|
if (wrapclass._event.Contains("move_arrived"))
|
|
{
|
|
var moveData_arrived = JsonConvert.DeserializeObject<MoveDataClass_Arrived>(wrapclass.data.ToString());
|
|
currentCount -= moveData_arrived.count;
|
|
SetBubble(currentCount);
|
|
}
|
|
if (wrapclass._event.Contains(eventSpeed))
|
|
{
|
|
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
|
|
float originalTime = moveData_Speed.original;
|
|
float adjustedTime = moveData_Speed.adjusted;
|
|
arrivalTime += adjustedTime - originalTime;
|
|
elapsedTime = 0;
|
|
originalPos = transform.position;
|
|
prevPos = transform.position;
|
|
}
|
|
if (wrapclass._event.Contains(eventReturning))
|
|
{
|
|
var moveData_Return = JsonConvert.DeserializeObject<MoveDataClass_returning>(wrapclass.data.ToString());
|
|
elapsedTime = 0;
|
|
arrivalTime = moveData_Return.return_time;
|
|
originalPos = transform.position;
|
|
prevPos = transform.position;
|
|
if (origin != null)
|
|
{
|
|
destination = origin;
|
|
}
|
|
}
|
|
if (wrapclass._event.Contains("move_statistics_update"))
|
|
{
|
|
totalMoved = JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved;
|
|
SetBubble(totalMoved);
|
|
}
|
|
}
|
|
|
|
public override void SetBubble(object data)
|
|
{
|
|
string msg = $"{currentCount}/{totalMoved}";
|
|
|
|
if (currentBubble == null)
|
|
{
|
|
// 생성
|
|
currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
|
|
currentBubble.target = DataBubbleSocket;
|
|
currentBubble.worldOffset = new Vector3(0, 2.0f, 0); // 필요에 따라 조절
|
|
currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
|
|
}
|
|
// 텍스트 갱신
|
|
currentBubble.SetMessage(msg);
|
|
List<string> datas = new List<string>
|
|
{
|
|
currentCount.ToString(),
|
|
totalMoved.ToString()
|
|
};
|
|
currentBubble.SetDetail(datas, logicType.move, LogicUIManager.instance.GetItemLabelByID(nodeID));
|
|
}
|
|
}
|