50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Octopus.Simulator;
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using Octopus.Simulator.Networks;
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using TMPro;
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public class Panel_SimulationUI : MonoBehaviour
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{
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WebManager webmanager;
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Button Button_Play;
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Button Button_FastForward;
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TMP_Text text_FastForward;
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List<int> fastParam = new List<int> { 1, 2, 3, 5, 10 };
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int currentFastIndex = 0;
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private void Awake()
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{
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Button_Play = transform.Find(nameof(Button_Play)).GetComponent<Button>();
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Button_FastForward = transform.Find(nameof(Button_FastForward)).GetComponent<Button>();
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text_FastForward = Button_FastForward.GetComponentInChildren<TMP_Text>();
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}
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private void Start()
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{
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webmanager = WebManager.webManager;
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Button_Play.onClick.AddListener(OnClickPlayBTN);
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Button_FastForward.onClick.AddListener(OnclickFastForwardBTN);
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}
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void OnClickPlayBTN()
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{
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SimulationParameters param = new SimulationParameters();
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param.realtime = true;
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param.speed = WebParameters.speed;
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string requestAPI = $"{webmanager.apiConfig.history}/{WebParameters.id}/start";
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webmanager.Request_Post(param, requestAPI, (flag, value) => { if (flag) { Debug.Log(value); } });
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}
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void OnclickFastForwardBTN()
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{
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if (currentFastIndex++ >= fastParam.Count-1)
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{
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currentFastIndex = 0;
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}
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WebParameters.speed = fastParam[currentFastIndex];
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text_FastForward.text = $"x{fastParam[currentFastIndex]}";
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}
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}
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