Files
Simulation/Assets/Scripts/Data/SaveLoadEntity.cs
2025-07-22 15:56:22 +09:00

20 lines
400 B
C#

using UnityEngine;
using System.Collections.Generic;
namespace Octopus.Simulator.Networks
{
public class SaveLoadEntity
{
public List<SimulationModelInfo> modelInfos = new List<SimulationModelInfo>();
public CameraInfo cameraPositionInfo = new CameraInfo();
}
public class CameraInfo
{
public string position;
public string rotation;
}
}