55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using RTG;
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public class SimulationModelStore : SimulationModel
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{
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public List<Transform> storePositions = new List<Transform>();
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public int maxCapacity;
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public List<GameObject> storedProducts = new List<GameObject>();
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public string storeType = "fifo";
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public List<Transform> transporterPositions = new List<Transform>();
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public void StoreProduct(GameObject product)
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{
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product.transform.parent = transform;
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for (int i = 0; i < storePositions.Count; i++)
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{
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Transform storePos = storePositions[i];
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if (storePos.childCount == 0)
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{
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product.transform.parent = storePos;
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break;
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}
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}
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product.transform.localPosition = Vector3.zero;
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product.transform.localRotation = Quaternion.identity;
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storedProducts.Add(product);
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if (storedProducts.Count > maxCapacity)
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Debug.LogWarning("Max Capacity " + maxCapacity + " Reached on : " + nodeID);
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}
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public GameObject GetProduct()
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{
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if (storedProducts.Count == 0)
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return null;
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if (storeType.Contains("fifo"))
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{
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GameObject product = storedProducts[0];
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storedProducts.Remove(product);
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return product;
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}
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else if (storeType.Contains("lifo"))
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{
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GameObject product = storedProducts[storedProducts.Count - 1];
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storedProducts.Remove(product);
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return product;
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}
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return null;
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}
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public Transform GetTransporterPosition()
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{
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if (transporterPositions.Count == 0)
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return null;
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return transporterPositions[UnityEngine.Random.Range(0, transporterPositions.Count)];
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}
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}
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