432 lines
12 KiB
C#
432 lines
12 KiB
C#
using Newtonsoft.Json.Linq;
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Events;
|
|
using Octopus.Simulator.Networks;
|
|
using Newtonsoft.Json;
|
|
using Cysharp.Threading.Tasks;
|
|
using Octopus.Simulator;
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_start
|
|
{
|
|
public string processor_id;
|
|
public string processor_label;
|
|
public int processing_time;
|
|
public List<ProcessInputQueue> input_queues;
|
|
public List<ProcessInputStore> input_stores;
|
|
public string output_queue;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessInputQueue
|
|
{
|
|
public string queue_name;
|
|
public int required_items;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessInputStore
|
|
{
|
|
public string store_name;
|
|
public int required_items;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_using_queue
|
|
{
|
|
public string processor_id;
|
|
public string processor_label;
|
|
public string queue_name;
|
|
public int queue_length;
|
|
public int required_items;
|
|
public int priority_order;
|
|
public string queue_type;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_using_store
|
|
{
|
|
public string processor_id;
|
|
public string processor_label;
|
|
public string store_name;
|
|
public int store_length;
|
|
public int required_items;
|
|
public int priority_order;
|
|
public string queue_type;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_checking_inputs
|
|
{
|
|
public string processor_id;
|
|
public List<ProcessInputQueue> queues;
|
|
public List<ProcessInputStore> stores;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_defects_detected
|
|
{
|
|
public string processor_id;
|
|
public int defect_count;
|
|
public string queue_name;
|
|
public int queue_length;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_requesting_resource
|
|
{
|
|
public string processor_id;
|
|
public string resource_name;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_resource_acquired
|
|
{
|
|
public string processor_id;
|
|
public string resource_name;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_speed_factor_applied
|
|
{
|
|
public string processor_id;
|
|
public string resource_name;
|
|
public float original_time;
|
|
public float adjusted_time;
|
|
public float speed_factor;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_batch_started
|
|
{
|
|
public string processor_id;
|
|
public int product_count;
|
|
public int processing_time;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_batch_completed
|
|
{
|
|
public string processor_id;
|
|
public int product_count;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_output_queue
|
|
{
|
|
public string processor_id;
|
|
public string queue_name;
|
|
public int queue_length_before;
|
|
public int products_to_add;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_output_store
|
|
{
|
|
public string processor_id;
|
|
public string store_name;
|
|
public int store_length;
|
|
public int products_added;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_waiting
|
|
{
|
|
public string processor_id;
|
|
public int missing;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_ResourceAcquired
|
|
{
|
|
public string processor_id;
|
|
public string resource_name;
|
|
}
|
|
|
|
[Serializable]
|
|
public class ProcessDataClass_statistics
|
|
{
|
|
public StatisticsProcess statistics;
|
|
}
|
|
|
|
[Serializable]
|
|
public class StatisticsProcess
|
|
{
|
|
public int total_input;
|
|
public int total_processed;
|
|
}
|
|
|
|
public class SimulationModelProcess : SimulationModel
|
|
{
|
|
public string eventUsingQueue = "processor_using_queue";
|
|
public string eventUsingStore = "processor_using_store";
|
|
public string eventStartBatch = "processor_batch_started";
|
|
public string eventOutputQueue = "processor_output_queue";
|
|
|
|
[Header("Transported Products")]
|
|
public List<GameObject> listProducts = new List<GameObject>();
|
|
public Transform productPos;
|
|
|
|
[Header("Process Events")]
|
|
public UnityEvent onProcessStart;
|
|
public UnityEvent onProcessEnd;
|
|
|
|
public SimulationModelResource resource;
|
|
int productCount = 0;
|
|
float processTime = 0;
|
|
float elapsedTime = 0;
|
|
|
|
Action AnimationAction_Start;
|
|
Action AnimationAction_End;
|
|
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Start()
|
|
{
|
|
var animator = GetComponentInChildren<ActionAnimator>();
|
|
|
|
if ( animator != null)
|
|
{
|
|
AnimationAction_Start += animator.AnimationStart;
|
|
AnimationAction_End += animator.AnimationEnd;
|
|
}
|
|
}
|
|
|
|
private void LoadingCargo(ProcessDataClass_using_queue data)
|
|
{
|
|
string queueID = data.queue_name;
|
|
int loadCount = data.required_items;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < loadCount; i++)
|
|
{
|
|
GameObject product = null;
|
|
product = ProductManager.Instance.SpawnProduct();
|
|
product.GetComponent<SimulationModelProduct>().SetParent(this.nodeID);
|
|
|
|
product.transform.parent = productPos;
|
|
product.transform.localPosition = Vector3.zero;
|
|
product.transform.localRotation = Quaternion.identity;
|
|
listProducts.Add(product);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
private void SetUsingQueue(ProcessDataClass_using_queue data)
|
|
{
|
|
string queueID = data.queue_name;
|
|
int loadCount = data.required_items;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < loadCount; i++)
|
|
{
|
|
GameObject product = null;
|
|
product = ProductManager.Instance.SpawnProduct();
|
|
product.GetComponent<SimulationModelProduct>().SetParent(this.nodeID);
|
|
|
|
product.transform.parent = productPos;
|
|
product.transform.localPosition = Vector3.zero;
|
|
product.transform.localRotation = Quaternion.identity;
|
|
listProducts.Add(product);
|
|
}
|
|
}
|
|
|
|
private void SetUsingStore(ProcessDataClass_using_store data)
|
|
{
|
|
string queueID = data.store_name;
|
|
int loadCount = data.required_items;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < loadCount; i++)
|
|
{
|
|
GameObject product = null;
|
|
product = ProductManager.Instance.SpawnProduct();
|
|
product.GetComponent<SimulationModelProduct>().SetParent(this.nodeID);
|
|
|
|
product.transform.parent = productPos;
|
|
product.transform.localPosition = Vector3.zero;
|
|
product.transform.localRotation = Quaternion.identity;
|
|
listProducts.Add(product);
|
|
}
|
|
}
|
|
|
|
private void BatchStarted(ProcessDataClass_batch_started data)
|
|
{
|
|
int productCount = data.product_count;
|
|
processTime = data.processing_time;
|
|
elapsedTime = 0;
|
|
onProcessStart?.Invoke();
|
|
AnimationAction_Start?.Invoke();
|
|
}
|
|
|
|
private void OutputToQueue(ProcessDataClass_output_queue data)
|
|
{
|
|
string queueID = data.queue_name;
|
|
int productCount = data.products_to_add;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < productCount; i++)
|
|
{
|
|
if (listProducts.Count > 0)
|
|
{
|
|
GameObject product = listProducts[0];
|
|
//storeModel.StoreProduct(product);
|
|
listProducts.Remove(product);
|
|
Destroy(product);
|
|
}
|
|
else
|
|
{
|
|
//Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
|
}
|
|
}
|
|
|
|
AnimationAction_End?.Invoke();
|
|
}
|
|
|
|
private void DefectToQueue(ProcessDataClass_defects_detected data)
|
|
{
|
|
string queueID = data.queue_name;
|
|
int productCount = data.defect_count;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < productCount; i++)
|
|
{
|
|
if (listProducts.Count > 0)
|
|
{
|
|
GameObject product = listProducts[0];
|
|
//storeModel.StoreProduct(product);
|
|
listProducts.Remove(product);
|
|
Destroy(product);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
|
}
|
|
}
|
|
|
|
|
|
AnimationAction_End?.Invoke();
|
|
}
|
|
|
|
private void OutputToStore(ProcessDataClass_output_store data)
|
|
{
|
|
string queueID = data.store_name;
|
|
int productCount = data.products_added;
|
|
SimulationModel model = DataManager.I.GetModel(queueID);
|
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
|
for (int i = 0; i < productCount; i++)
|
|
{
|
|
if (listProducts.Count > 0)
|
|
{
|
|
GameObject product = listProducts[0];
|
|
//storeModel.StoreProduct(product);
|
|
listProducts.Remove(product);
|
|
Destroy(product);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
|
}
|
|
}
|
|
|
|
|
|
AnimationAction_End?.Invoke();
|
|
}
|
|
|
|
private void ResourceAcquired(ProcessDataClass_ResourceAcquired data)
|
|
{
|
|
resource = DataManager.I.GetModel(data.resource_name) as SimulationModelResource;
|
|
//resource.gameObject.SetActive(true);
|
|
|
|
AnimationAction_Start?.Invoke();
|
|
}
|
|
|
|
private void ResourceReleased()
|
|
{
|
|
if (resource)
|
|
{
|
|
//resource.gameObject.SetActive(false);
|
|
resource = null;
|
|
}
|
|
|
|
AnimationAction_End?.Invoke();
|
|
}
|
|
|
|
public override void GetData(string data)
|
|
{
|
|
var message = JsonConvert.DeserializeObject<BaseJson>(data);
|
|
|
|
switch (message._event)
|
|
{
|
|
case "processor_using_queue":
|
|
SetUsingQueue(message.data.ToObject<ProcessDataClass_using_queue>());
|
|
//Debug.Log($"{this.nodeID}");
|
|
return;
|
|
|
|
case "processor_using_store":
|
|
SetUsingStore(message.data.ToObject<ProcessDataClass_using_store>());
|
|
return;
|
|
|
|
case "processor_batch_started":
|
|
BatchStarted(message.data.ToObject<ProcessDataClass_batch_started>());
|
|
//Debug.Log($"{this.nodeID} started batch");
|
|
return;
|
|
|
|
case "processor_output_queue":
|
|
OutputToQueue(message.data.ToObject<ProcessDataClass_output_queue>());
|
|
return;
|
|
|
|
case "processor_output_store":
|
|
OutputToStore(message.data.ToObject<ProcessDataClass_output_store>());
|
|
return;
|
|
|
|
case "processor_defects_detected":
|
|
DefectToQueue(message.data.ToObject<ProcessDataClass_defects_detected>());
|
|
return;
|
|
|
|
case "processor_output_defect_store":
|
|
OutputToStore(message.data.ToObject<ProcessDataClass_output_store>());
|
|
return;
|
|
|
|
case "processor_resource_acquired":
|
|
ResourceAcquired(message.data.ToObject<ProcessDataClass_ResourceAcquired>());
|
|
return;
|
|
|
|
case "processor_resource_released":
|
|
ResourceReleased();
|
|
return;
|
|
case "processor_statistics_update":
|
|
SetBubble(message.data.ToObject<ProcessDataClass_statistics>().statistics);
|
|
break;
|
|
|
|
default:
|
|
|
|
//Debug.Log($"{message._event} does not match any case!!!");
|
|
return;
|
|
|
|
}
|
|
}
|
|
|
|
public override void SetBubble(object data)
|
|
{
|
|
var processStatistics = data as StatisticsProcess;
|
|
|
|
string msg = $"{processStatistics.total_input}/{processStatistics.total_processed}";
|
|
|
|
if (currentBubble == null)
|
|
{
|
|
// 생성
|
|
currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
|
|
currentBubble.target = DataBubbleSocket;
|
|
currentBubble.worldOffset = new Vector3(0, 0, 0); // 필요에 따라 조절
|
|
currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
|
|
}
|
|
// 텍스트 갱신
|
|
currentBubble.SetMessage(msg);
|
|
currentBubble.SetDetail(processStatistics,logicType.processor, LogicUIManager.instance.GetItemLabelByID(nodeID));
|
|
}
|
|
}
|