using System; using UnityEngine; [Serializable] public class SimulationModelInfo { [SerializeField] public string prefabName; [SerializeField] public string modelName; [SerializeField] public string modelType; [SerializeField] public string objectName; [SerializeField] public string modelID; [SerializeField] public string nodeID; [SerializeField] public string position; [SerializeField] public string rotation; [SerializeField] public string scale; }