using UnityEngine; using System; using System.Collections.Generic; namespace Octopus.Simulator.Networks { [Serializable] public class WebModelClass { public int logicId; public string name; public string description; public WebModelData data = new WebModelData(); } [Serializable] public class WebModelData { public string info; } [Serializable] public class WebModelReturnData { public int insertedId; public List updatedIds; } [Serializable] public class ProjectInfoData { public string name; } }