using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Octopus.Simulator; using Octopus.Simulator.Networks; using TMPro; public class Panel_SimulationUI : MonoBehaviour { WebManager webmanager; Button Button_Play; Button Button_FastForward; TMP_Text text_FastForward; List fastParam = new List { 1, 2, 3, 5, 10 }; int currentFastIndex = 0; private void Awake() { Button_Play = transform.Find(nameof(Button_Play)).GetComponent