namespace정리 폴더 위치 이동
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using Assets.WorkSpace.R;
|
||||
using Octopus.Simulator.Camera;
|
||||
using Octopus.Simulator.Networks;
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
8
Assets/Scripts/Data.meta
Normal file
8
Assets/Scripts/Data.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7e51d07cc1270142aecee4dabf80814
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.WorkSpace.R
|
||||
namespace Octopus.Simulator.Camera
|
||||
{
|
||||
[Serializable]
|
||||
public class CameraEntity
|
||||
8
Assets/Scripts/UI/PopUp.meta
Normal file
8
Assets/Scripts/UI/PopUp.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59183c92e1a4ef74bb442d38c298e859
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
72
Assets/Scripts/UI/PopUp/AlertManager.cs
Normal file
72
Assets/Scripts/UI/PopUp/AlertManager.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
public class AlertManager : UnitySingleton<AlertManager>
|
||||
{
|
||||
private GameObject prefab;
|
||||
private UIAlert alert;
|
||||
|
||||
|
||||
private void Create()
|
||||
{
|
||||
if (alert == null)
|
||||
{
|
||||
if (prefab == null)
|
||||
{
|
||||
prefab = Resources.Load("UIPrefab/UIAlert", typeof(GameObject)) as GameObject;
|
||||
}
|
||||
GameObject go = UnityEngine.Object.Instantiate(prefab);
|
||||
alert = go.GetComponent<UIAlert>();
|
||||
}
|
||||
var canvas = FindAnyObjectByType<Canvas_Main>();
|
||||
alert.transform.SetParent(canvas.transform, false);
|
||||
}
|
||||
|
||||
public async UniTask ShowAlert(string title, string message, string okButtonTitle = "OK")
|
||||
{
|
||||
Create();
|
||||
|
||||
bool isClosed = false;
|
||||
|
||||
alert.Init(title: title, message: message, okButtonText: okButtonTitle, showCancelButton: false);
|
||||
alert.OnOk.AddListener(() =>
|
||||
{
|
||||
isClosed = true;
|
||||
});
|
||||
alert.Open();
|
||||
await UniTask.WaitUntil(() => isClosed == true);
|
||||
}
|
||||
|
||||
public async UniTask<bool> ShowConfirm(string title, string message, string okButtonTitle = "OK", string cancelButtonTitle = "CANCEL")
|
||||
{
|
||||
Create();
|
||||
|
||||
bool isClosed = false;
|
||||
bool result = false;
|
||||
|
||||
alert.Init(title, message, okButtonTitle, cancelButtonTitle, true);
|
||||
|
||||
alert.OnOk.AddListener(() =>
|
||||
{
|
||||
result = true;
|
||||
isClosed = true;
|
||||
});
|
||||
|
||||
alert.OnCancel.AddListener(() =>
|
||||
{
|
||||
result = false;
|
||||
isClosed = true;
|
||||
});
|
||||
|
||||
alert.Open();
|
||||
|
||||
|
||||
await UniTask.WaitUntil(() => isClosed == true);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
200
Assets/Scripts/UI/PopUp/UIAlert.cs
Normal file
200
Assets/Scripts/UI/PopUp/UIAlert.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
[RequireComponent(typeof(CanvasGroup))]
|
||||
public class UIAlert : MonoBehaviour
|
||||
{
|
||||
private string title;
|
||||
private string message;
|
||||
|
||||
private string okButtonText = "확인";
|
||||
private string cancelButtonText = "취소";
|
||||
|
||||
private bool showCancelButton = false;
|
||||
|
||||
public UnityEvent OnOk;
|
||||
public UnityEvent OnCancel;
|
||||
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
private TextMeshProUGUI titleText;
|
||||
private TextMeshProUGUI messageText;
|
||||
private CanvasGroup canvasGroup;
|
||||
|
||||
private bool animatting = false;
|
||||
|
||||
private float target = 0;
|
||||
private float duration = 0.25f;
|
||||
private float alpha = 1;
|
||||
|
||||
private bool useKeyboard = false;
|
||||
|
||||
public void Init(string title, string message, string okButtonText = "확인", string cancelButtonText = "취소", bool showCancelButton = true)
|
||||
{
|
||||
|
||||
this.title = title;
|
||||
this.message = message;
|
||||
this.okButtonText = okButtonText;
|
||||
this.cancelButtonText = cancelButtonText;
|
||||
this.showCancelButton = showCancelButton;
|
||||
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
|
||||
var okBtn = GetComponentInChildren<UIPopupButtonOk>();
|
||||
var cancelBtn = GetComponentInChildren<UIPopupButtonCancel>();
|
||||
var titleTxt = GetComponentInChildren<UIPopupTitle>();
|
||||
var messageTxt = GetComponentInChildren<UIPopupMessage>();
|
||||
|
||||
|
||||
if (okButton == null) okButton = okBtn.GetComponent<Button>();
|
||||
|
||||
if (okButton != null)
|
||||
{
|
||||
if (useKeyboard) okButton.navigation = new Navigation() { mode = Navigation.Mode.None };
|
||||
okButton.GetComponentInChildren<TextMeshProUGUI>().text = okButtonText;
|
||||
okButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (OnOk != null) OnOk.Invoke();
|
||||
Close();
|
||||
});
|
||||
}
|
||||
|
||||
if (cancelButton == null) cancelButton = cancelBtn.GetComponent<Button>();
|
||||
|
||||
if (cancelButton != null)
|
||||
{
|
||||
if (useKeyboard) cancelButton.navigation = new Navigation() { mode = Navigation.Mode.None };
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.gameObject.SetActive(true);
|
||||
cancelButton.GetComponentInChildren<TextMeshProUGUI>().text = cancelButtonText;
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (OnCancel != null) OnCancel.Invoke();
|
||||
Close();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelButton.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (titleTxt != null)
|
||||
{
|
||||
titleText = titleTxt.GetComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
}
|
||||
|
||||
if (messageTxt != null)
|
||||
{
|
||||
messageText = messageTxt.GetComponent<TextMeshProUGUI>();
|
||||
messageText.text = message;
|
||||
}
|
||||
|
||||
canvasGroup.alpha = 0;
|
||||
canvasGroup.interactable = false;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
canvasGroup.interactable = true;
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
target = 1;
|
||||
alpha = canvasGroup.alpha;
|
||||
animatting = true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
target = 0;
|
||||
alpha = canvasGroup.alpha;
|
||||
animatting = true;
|
||||
}
|
||||
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (animatting)
|
||||
{
|
||||
if (duration < 0)
|
||||
{
|
||||
duration = 0.001f;
|
||||
}
|
||||
|
||||
alpha = Mathf.MoveTowards(alpha, target, (1 / duration) * Time.deltaTime);
|
||||
canvasGroup.alpha = alpha;
|
||||
if (alpha == target)
|
||||
{
|
||||
if (target == 0)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
animatting = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (alpha == 1 && target == 1 && useKeyboard)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.OnPointerDown(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.Escape))
|
||||
{
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.OnPointerUp(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
if (OnCancel != null) OnCancel.Invoke();
|
||||
Close();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
okButton.OnPointerDown(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.Space))
|
||||
{
|
||||
okButton.OnPointerUp(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
if (OnOk != null) OnOk.Invoke();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (okButton != null)
|
||||
{
|
||||
okButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
if (cancelButton != null)
|
||||
{
|
||||
cancelButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
if (OnOk != null)
|
||||
{
|
||||
OnOk.RemoveAllListeners();
|
||||
OnOk = null;
|
||||
}
|
||||
|
||||
if (OnCancel != null)
|
||||
{
|
||||
OnCancel.RemoveAllListeners();
|
||||
OnCancel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Scripts/UI/PopUp/UIPopupButtonCancel.cs
Normal file
9
Assets/Scripts/UI/PopUp/UIPopupButtonCancel.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
public class UIPopupButtonCancel : MonoBehaviour
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
9
Assets/Scripts/UI/PopUp/UIPopupButtonOk.cs
Normal file
9
Assets/Scripts/UI/PopUp/UIPopupButtonOk.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
public class UIPopupButtonOk : MonoBehaviour
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
9
Assets/Scripts/UI/PopUp/UIPopupMessage.cs
Normal file
9
Assets/Scripts/UI/PopUp/UIPopupMessage.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
public class UIPopupMessage : MonoBehaviour
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
9
Assets/Scripts/UI/PopUp/UIPopupTitle.cs
Normal file
9
Assets/Scripts/UI/PopUp/UIPopupTitle.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.UI.Popup
|
||||
{
|
||||
public class UIPopupTitle : MonoBehaviour
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Octopus.Simulator.UI.Popup;
|
||||
|
||||
#pragma warning disable CS8618
|
||||
#nullable enable
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using UnityEngine;
|
||||
using Best.MQTT;
|
||||
using Best.MQTT;
|
||||
using Best.MQTT.Packets;
|
||||
using Best.MQTT.Packets.Builders;
|
||||
using Newtonsoft.Json;
|
||||
using Octopus.Simulator.UI.Popup;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Octopus.Simulator.Networks
|
||||
{
|
||||
@@ -26,7 +26,7 @@ namespace Octopus.Simulator.Networks
|
||||
public event Action onLogicUpdated;
|
||||
bool flag = true;
|
||||
|
||||
string protocol="wss";
|
||||
string protocol = "wss";
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Awake()
|
||||
{
|
||||
@@ -164,7 +164,7 @@ namespace Octopus.Simulator.Networks
|
||||
|
||||
private async void OnDisconnected(MQTTClient client, DisconnectReasonCodes reasonCode, string reasonMessage)
|
||||
{
|
||||
if(isSceneReroad)
|
||||
if (isSceneReroad)
|
||||
{
|
||||
isSceneReroad = false;
|
||||
return;
|
||||
@@ -173,7 +173,7 @@ namespace Octopus.Simulator.Networks
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
var reconnect = await AlertManager.I.ShowConfirm("MQTT 연결 실패", "네트워크 재연결 하시겠습니까?");
|
||||
if(reconnect)
|
||||
if (reconnect)
|
||||
SetMqttConfig();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ using UVC.Networks;
|
||||
using Best.MQTT;
|
||||
using Best.MQTT.Packets;
|
||||
using RTG;
|
||||
using Assets.WorkSpace.R;
|
||||
|
||||
namespace Octopus.Simulator
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using UnityEngine.Networking;
|
||||
using System;
|
||||
using System.Text;
|
||||
using Octopus.Simulator;
|
||||
using Octopus.Simulator.UI.Popup;
|
||||
|
||||
#pragma warning disable CS8632
|
||||
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class AlertManager : UnitySingleton<AlertManager>
|
||||
{
|
||||
private GameObject prefab;
|
||||
private UIAlert alert;
|
||||
|
||||
|
||||
private void Create()
|
||||
{
|
||||
if (alert == null)
|
||||
{
|
||||
if (prefab == null)
|
||||
{
|
||||
prefab = Resources.Load("UIPrefab/UIAlert", typeof(GameObject)) as GameObject;
|
||||
}
|
||||
GameObject go = UnityEngine.Object.Instantiate(prefab);
|
||||
alert = go.GetComponent<UIAlert>();
|
||||
}
|
||||
var canvas = FindAnyObjectByType<Canvas_Main>();
|
||||
alert.transform.SetParent(canvas.transform, false);
|
||||
}
|
||||
|
||||
public async UniTask ShowAlert(string title, string message, string okButtonTitle = "OK")
|
||||
{
|
||||
Create();
|
||||
|
||||
bool isClosed = false;
|
||||
|
||||
alert.Init(title: title, message: message, okButtonText: okButtonTitle, showCancelButton: false);
|
||||
alert.OnOk.AddListener(() =>
|
||||
{
|
||||
isClosed = true;
|
||||
});
|
||||
alert.Open();
|
||||
await UniTask.WaitUntil(() => isClosed == true);
|
||||
}
|
||||
|
||||
public async UniTask<bool> ShowConfirm(string title, string message, string okButtonTitle = "OK", string cancelButtonTitle = "CANCEL")
|
||||
{
|
||||
Create();
|
||||
|
||||
bool isClosed = false;
|
||||
bool result = false;
|
||||
|
||||
alert.Init(title, message, okButtonTitle, cancelButtonTitle, true);
|
||||
|
||||
alert.OnOk.AddListener(() =>
|
||||
{
|
||||
result = true;
|
||||
isClosed = true;
|
||||
});
|
||||
|
||||
alert.OnCancel.AddListener(() =>
|
||||
{
|
||||
result = false;
|
||||
isClosed = true;
|
||||
});
|
||||
|
||||
alert.Open();
|
||||
|
||||
|
||||
await UniTask.WaitUntil(() => isClosed == true);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(CanvasGroup))]
|
||||
public class UIAlert : MonoBehaviour
|
||||
{
|
||||
private string title;
|
||||
private string message;
|
||||
|
||||
private string okButtonText = "확인";
|
||||
private string cancelButtonText = "취소";
|
||||
|
||||
private bool showCancelButton = false;
|
||||
|
||||
public UnityEvent OnOk;
|
||||
public UnityEvent OnCancel;
|
||||
|
||||
private Button okButton;
|
||||
private Button cancelButton;
|
||||
private TextMeshProUGUI titleText;
|
||||
private TextMeshProUGUI messageText;
|
||||
private CanvasGroup canvasGroup;
|
||||
|
||||
private bool animatting = false;
|
||||
|
||||
private float target = 0;
|
||||
private float duration = 0.25f;
|
||||
private float alpha = 1;
|
||||
|
||||
private bool useKeyboard = false;
|
||||
|
||||
public void Init(string title, string message, string okButtonText = "확인", string cancelButtonText = "취소", bool showCancelButton = true)
|
||||
{
|
||||
|
||||
this.title = title;
|
||||
this.message = message;
|
||||
this.okButtonText = okButtonText;
|
||||
this.cancelButtonText = cancelButtonText;
|
||||
this.showCancelButton = showCancelButton;
|
||||
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
|
||||
var okBtn = GetComponentInChildren<UIPopupButtonOk>();
|
||||
var cancelBtn = GetComponentInChildren<UIPopupButtonCancel>();
|
||||
var titleTxt = GetComponentInChildren<UIPopupTitle>();
|
||||
var messageTxt = GetComponentInChildren<UIPopupMessage>();
|
||||
|
||||
|
||||
if (okButton == null) okButton = okBtn.GetComponent<Button>();
|
||||
|
||||
if (okButton != null)
|
||||
{
|
||||
if (useKeyboard) okButton.navigation = new Navigation() { mode = Navigation.Mode.None };
|
||||
okButton.GetComponentInChildren<TextMeshProUGUI>().text = okButtonText;
|
||||
okButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (OnOk != null) OnOk.Invoke();
|
||||
Close();
|
||||
});
|
||||
}
|
||||
|
||||
if (cancelButton == null) cancelButton = cancelBtn.GetComponent<Button>();
|
||||
|
||||
if (cancelButton != null)
|
||||
{
|
||||
if (useKeyboard) cancelButton.navigation = new Navigation() { mode = Navigation.Mode.None };
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.gameObject.SetActive(true);
|
||||
cancelButton.GetComponentInChildren<TextMeshProUGUI>().text = cancelButtonText;
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (OnCancel != null) OnCancel.Invoke();
|
||||
Close();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelButton.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (titleTxt != null)
|
||||
{
|
||||
titleText = titleTxt.GetComponent<TextMeshProUGUI>();
|
||||
titleText.text = title;
|
||||
}
|
||||
|
||||
if (messageTxt != null)
|
||||
{
|
||||
messageText = messageTxt.GetComponent<TextMeshProUGUI>();
|
||||
messageText.text = message;
|
||||
}
|
||||
|
||||
canvasGroup.alpha = 0;
|
||||
canvasGroup.interactable = false;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
canvasGroup.interactable = true;
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
target = 1;
|
||||
alpha = canvasGroup.alpha;
|
||||
animatting = true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
target = 0;
|
||||
alpha = canvasGroup.alpha;
|
||||
animatting = true;
|
||||
}
|
||||
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (animatting)
|
||||
{
|
||||
if (duration < 0)
|
||||
{
|
||||
duration = 0.001f;
|
||||
}
|
||||
|
||||
alpha = Mathf.MoveTowards(alpha, target, (1 / duration) * Time.deltaTime);
|
||||
canvasGroup.alpha = alpha;
|
||||
if (alpha == target)
|
||||
{
|
||||
if (target == 0)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
animatting = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (alpha == 1 && target == 1 && useKeyboard)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.OnPointerDown(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.Escape))
|
||||
{
|
||||
if (showCancelButton)
|
||||
{
|
||||
cancelButton.OnPointerUp(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
if (OnCancel != null) OnCancel.Invoke();
|
||||
Close();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
okButton.OnPointerDown(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.Space))
|
||||
{
|
||||
okButton.OnPointerUp(new UnityEngine.EventSystems.PointerEventData(EventSystem.current));
|
||||
if (OnOk != null) OnOk.Invoke();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (okButton != null)
|
||||
{
|
||||
okButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
if (cancelButton != null)
|
||||
{
|
||||
cancelButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
if (OnOk != null)
|
||||
{
|
||||
OnOk.RemoveAllListeners();
|
||||
OnOk = null;
|
||||
}
|
||||
|
||||
if (OnCancel != null)
|
||||
{
|
||||
OnCancel.RemoveAllListeners();
|
||||
OnCancel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class UIPopupButtonCancel : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class UIPopupButtonOk : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class UIPopupMessage : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class UIPopupTitle : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user