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19
Assets/WorkSpace/LH/Simulation/ProductManager.cs
Normal file
19
Assets/WorkSpace/LH/Simulation/ProductManager.cs
Normal file
@@ -0,0 +1,19 @@
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|||||||
|
using UnityEngine;
|
||||||
|
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||||||
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public class ProductManager : MonoBehaviour
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{
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public static ProductManager Instance;
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[SerializeField]
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||||||
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GameObject product;
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||||||
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||||||
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private void Awake()
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||||||
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{
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||||||
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Instance = this;
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||||||
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}
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||||||
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||||||
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public GameObject SpawnProduct()
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||||||
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{
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||||||
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GameObject box = Instantiate(product);
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return box;
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||||||
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}
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||||||
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}
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||||||
2
Assets/WorkSpace/LH/Simulation/ProductManager.cs.meta
Normal file
2
Assets/WorkSpace/LH/Simulation/ProductManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|||||||
|
fileFormatVersion: 2
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||||||
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guid: 9846aa51eb7528b429862cfda7772b02
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||||||
@@ -210,7 +210,7 @@ public class SimulationModelConveyor : SimulationModel
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|||||||
|
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||||||
if (moveTargetCargo == null)
|
if (moveTargetCargo == null)
|
||||||
{
|
{
|
||||||
moveTargetCargo = storeModel.GetProduct();
|
moveTargetCargo = ProductManager.Instance.SpawnProduct();
|
||||||
storedCargo = moveTargetCargo;
|
storedCargo = moveTargetCargo;
|
||||||
|
|
||||||
moveTargetCargo.transform.position = startPosition;
|
moveTargetCargo.transform.position = startPosition;
|
||||||
@@ -228,7 +228,7 @@ public class SimulationModelConveyor : SimulationModel
|
|||||||
|
|
||||||
if (moveTargetCargo == null)
|
if (moveTargetCargo == null)
|
||||||
{
|
{
|
||||||
moveTargetCargo = storeModel.GetProduct();
|
moveTargetCargo = ProductManager.Instance.SpawnProduct();
|
||||||
storedCargo = moveTargetCargo;
|
storedCargo = moveTargetCargo;
|
||||||
|
|
||||||
moveTargetCargo.transform.position = startPosition;
|
moveTargetCargo.transform.position = startPosition;
|
||||||
@@ -250,7 +250,8 @@ public class SimulationModelConveyor : SimulationModel
|
|||||||
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
||||||
|
|
||||||
moveTargetCargo = null;
|
moveTargetCargo = null;
|
||||||
storemodel.StoreProduct(storedCargo);
|
//storemodel.StoreProduct(storedCargo);
|
||||||
|
Destroy(storedCargo);
|
||||||
storedCargo = null;
|
storedCargo = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -266,7 +267,8 @@ public class SimulationModelConveyor : SimulationModel
|
|||||||
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
||||||
|
|
||||||
moveTargetCargo = null;
|
moveTargetCargo = null;
|
||||||
storemodel.StoreProduct(storedCargo);
|
//storemodel.StoreProduct(storedCargo);
|
||||||
|
Destroy(storedCargo);
|
||||||
storedCargo = null;
|
storedCargo = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -394,7 +394,7 @@ public class SimulationModelMove : SimulationModel
|
|||||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||||
{
|
{
|
||||||
GameObject product = null;
|
GameObject product = null;
|
||||||
product = storeModel.GetProduct();
|
product = ProductManager.Instance.SpawnProduct();
|
||||||
if (product != null)
|
if (product != null)
|
||||||
{
|
{
|
||||||
product.transform.parent = productPos;
|
product.transform.parent = productPos;
|
||||||
@@ -412,7 +412,7 @@ public class SimulationModelMove : SimulationModel
|
|||||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||||
{
|
{
|
||||||
GameObject product = null;
|
GameObject product = null;
|
||||||
product = storeModel.GetProduct();
|
product = ProductManager.Instance.SpawnProduct();
|
||||||
if (product != null)
|
if (product != null)
|
||||||
{
|
{
|
||||||
product.transform.parent = productPos;
|
product.transform.parent = productPos;
|
||||||
@@ -491,8 +491,9 @@ public class SimulationModelMove : SimulationModel
|
|||||||
if (listProducts.Count > 0)
|
if (listProducts.Count > 0)
|
||||||
{
|
{
|
||||||
GameObject product = listProducts[0];
|
GameObject product = listProducts[0];
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
listProducts.Remove(product);
|
listProducts.Remove(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -290,7 +290,7 @@ public class SimulationModelProcess : SimulationModel
|
|||||||
for (int i = 0; i < loadCount; i++)
|
for (int i = 0; i < loadCount; i++)
|
||||||
{
|
{
|
||||||
GameObject product = null;
|
GameObject product = null;
|
||||||
product = storeModel.GetProduct();
|
product = ProductManager.Instance.SpawnProduct();
|
||||||
|
|
||||||
product.transform.parent = productPos;
|
product.transform.parent = productPos;
|
||||||
product.transform.localPosition = Vector3.zero;
|
product.transform.localPosition = Vector3.zero;
|
||||||
@@ -310,7 +310,7 @@ public class SimulationModelProcess : SimulationModel
|
|||||||
for (int i = 0; i < loadCount; i++)
|
for (int i = 0; i < loadCount; i++)
|
||||||
{
|
{
|
||||||
GameObject product = null;
|
GameObject product = null;
|
||||||
product = storeModel.GetProduct();
|
product = ProductManager.Instance.SpawnProduct();
|
||||||
|
|
||||||
product.transform.parent = productPos;
|
product.transform.parent = productPos;
|
||||||
product.transform.localPosition = Vector3.zero;
|
product.transform.localPosition = Vector3.zero;
|
||||||
@@ -339,8 +339,9 @@ public class SimulationModelProcess : SimulationModel
|
|||||||
if (listProducts.Count > 0)
|
if (listProducts.Count > 0)
|
||||||
{
|
{
|
||||||
GameObject product = listProducts[0];
|
GameObject product = listProducts[0];
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
listProducts.Remove(product);
|
listProducts.Remove(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -360,8 +361,9 @@ public class SimulationModelProcess : SimulationModel
|
|||||||
if (listProducts.Count > 0)
|
if (listProducts.Count > 0)
|
||||||
{
|
{
|
||||||
GameObject product = listProducts[0];
|
GameObject product = listProducts[0];
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
listProducts.Remove(product);
|
listProducts.Remove(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -381,8 +383,9 @@ public class SimulationModelProcess : SimulationModel
|
|||||||
if (listProducts.Count > 0)
|
if (listProducts.Count > 0)
|
||||||
{
|
{
|
||||||
GameObject product = listProducts[0];
|
GameObject product = listProducts[0];
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
listProducts.Remove(product);
|
listProducts.Remove(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -154,7 +154,7 @@ public class SimulationModelSink : SimulationModel
|
|||||||
|
|
||||||
while (storeModel.storedProducts.Count > queueCapacity)
|
while (storeModel.storedProducts.Count > queueCapacity)
|
||||||
{
|
{
|
||||||
Destroy(storeModel.GetProduct());
|
//Destroy(storeModel.GetProduct());
|
||||||
totalShipped++;
|
totalShipped++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -168,7 +168,7 @@ public class SimulationModelSink : SimulationModel
|
|||||||
|
|
||||||
while (storeModel.storedProducts.Count > queueCapacity)
|
while (storeModel.storedProducts.Count > queueCapacity)
|
||||||
{
|
{
|
||||||
Destroy(storeModel.GetProduct());
|
//Destroy(storeModel.GetProduct());
|
||||||
totalShipped++;
|
totalShipped++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -103,7 +103,8 @@ public class SimulationModelSource : SimulationModel
|
|||||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||||
storeModel.maxCapacity = queueCapacity;
|
storeModel.maxCapacity = queueCapacity;
|
||||||
storeModel.storeType = storeType;
|
storeModel.storeType = storeType;
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (wrapclass._event.Contains(eventStoreProduct))
|
else if (wrapclass._event.Contains(eventStoreProduct))
|
||||||
@@ -127,7 +128,8 @@ public class SimulationModelSource : SimulationModel
|
|||||||
{
|
{
|
||||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||||
storeModel.maxCapacity = queueCapacity;
|
storeModel.maxCapacity = queueCapacity;
|
||||||
storeModel.StoreProduct(product);
|
//storeModel.StoreProduct(product);
|
||||||
|
Destroy(product);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,30 @@ using UnityEngine;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using RTG;
|
using RTG;
|
||||||
|
using Octopus.Simulator.Networks;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class StoreStatusUpdateData
|
||||||
|
{
|
||||||
|
public StoreStatusUpdateDatastatistics statistics;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class StoreStatusUpdateDatastatistics
|
||||||
|
{
|
||||||
|
public int current_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class QueueStatusUpdateData
|
||||||
|
{
|
||||||
|
public QueueStatusUpdateDatastatistics statistics;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class QueueStatusUpdateDatastatistics
|
||||||
|
{
|
||||||
|
public int current_length;
|
||||||
|
}
|
||||||
|
|
||||||
public class SimulationModelStore : SimulationModel
|
public class SimulationModelStore : SimulationModel
|
||||||
{
|
{
|
||||||
public List<Transform> storePositions = new List<Transform>();
|
public List<Transform> storePositions = new List<Transform>();
|
||||||
@@ -9,6 +33,11 @@ public class SimulationModelStore : SimulationModel
|
|||||||
public List<GameObject> storedProducts = new List<GameObject>();
|
public List<GameObject> storedProducts = new List<GameObject>();
|
||||||
public string storeType = "fifo";
|
public string storeType = "fifo";
|
||||||
public List<Transform> transporterPositions = new List<Transform>();
|
public List<Transform> transporterPositions = new List<Transform>();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
maxCapacity = storePositions.Count;
|
||||||
|
}
|
||||||
public void StoreProduct(GameObject product)
|
public void StoreProduct(GameObject product)
|
||||||
{
|
{
|
||||||
product.transform.parent = transform;
|
product.transform.parent = transform;
|
||||||
@@ -52,8 +81,59 @@ public class SimulationModelStore : SimulationModel
|
|||||||
return transporterPositions[UnityEngine.Random.Range(0, transporterPositions.Count)];
|
return transporterPositions[UnityEngine.Random.Range(0, transporterPositions.Count)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AdjustStore(StoreStatusUpdateData Store)
|
||||||
|
{
|
||||||
|
Debug.Log(Store.statistics.current_length);
|
||||||
|
storedProducts.Clear();
|
||||||
|
GameObject product = ProductManager.Instance.SpawnProduct();
|
||||||
|
product.transform.parent = transform;
|
||||||
|
for (int i = 0; i < Store.statistics.current_length; i++)
|
||||||
|
{
|
||||||
|
if(i>= storePositions.Count)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Transform storePos = storePositions[i];
|
||||||
|
if (storePos.childCount == 0)
|
||||||
|
{
|
||||||
|
product.transform.parent = storePos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void QueueStore(QueueStatusUpdateData Queue)
|
||||||
|
{
|
||||||
|
Debug.Log(Queue.statistics.current_length);
|
||||||
|
storedProducts.Clear();
|
||||||
|
GameObject product = ProductManager.Instance.SpawnProduct();
|
||||||
|
product.transform.parent = transform;
|
||||||
|
for (int i = 0; i < Queue.statistics.current_length; i++)
|
||||||
|
{
|
||||||
|
if (i >= storePositions.Count)
|
||||||
|
{
|
||||||
|
break ;
|
||||||
|
}
|
||||||
|
Transform storePos = storePositions[i];
|
||||||
|
if (storePos.childCount == 0)
|
||||||
|
{
|
||||||
|
product.transform.parent = storePos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void GetData(string data)
|
public override void GetData(string data)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||||
|
switch (wrapclass._event)
|
||||||
|
{
|
||||||
|
case "store_status_update":
|
||||||
|
AdjustStore(JsonConvert.DeserializeObject<StoreStatusUpdateData>(wrapclass.data.ToString()));
|
||||||
|
break;
|
||||||
|
case "queue_status_update":
|
||||||
|
QueueStore(JsonConvert.DeserializeObject<QueueStatusUpdateData>(wrapclass.data.ToString()));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,9 +17,9 @@ namespace Octopus.Simulator.Networks
|
|||||||
onParameterRecived += FindAnyObjectByType<ProjectDataManager>().RequestInfo;
|
onParameterRecived += FindAnyObjectByType<ProjectDataManager>().RequestInfo;
|
||||||
onParameterRecived += FindAnyObjectByType<LogicDataManager>().RequestInfo;
|
onParameterRecived += FindAnyObjectByType<LogicDataManager>().RequestInfo;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
config.projectId = "40";
|
config.projectId = "37";
|
||||||
//config.simulationId = "15";
|
//config.simulationId = "15";
|
||||||
config.logicId = "45";
|
config.logicId = "42";
|
||||||
WebParameters.config = config;
|
WebParameters.config = config;
|
||||||
onParameterRecived?.Invoke();
|
onParameterRecived?.Invoke();
|
||||||
#else
|
#else
|
||||||
|
|||||||
Reference in New Issue
Block a user