cutresource_1
This commit is contained in:
608
Assets/Scripts/SimulationModels/SimulationModelMove.cs
Normal file
608
Assets/Scripts/SimulationModels/SimulationModelMove.cs
Normal file
@@ -0,0 +1,608 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Newtonsoft.Json;
|
||||
using Octopus.Simulator;
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_start
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
public string type;
|
||||
public float move_time;
|
||||
public int capacity;
|
||||
public int products_per_batch;
|
||||
public List<InputQueue> input_queues;
|
||||
public string output_queue;
|
||||
public string defect_queue;
|
||||
public string required_resource;
|
||||
public float return_time;
|
||||
public int min_batch_size;
|
||||
public float loading_delay;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_loading
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
public int loaded_count;
|
||||
public List<string> source_queues;
|
||||
public List<string> source_stores;
|
||||
public float loading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Request_Resource
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Resource_Acquired
|
||||
{
|
||||
public string resource;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Speed_Factor_Applied
|
||||
{
|
||||
public float original;
|
||||
public float adjusted;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Move_Moving
|
||||
{
|
||||
public float time;
|
||||
public float loading_delay;
|
||||
public float unloading_delay;
|
||||
public MoveMovingInput input;
|
||||
public MoveMovingOutput output;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveMovingInput
|
||||
{
|
||||
public List<string> queues;
|
||||
public List<string> stores;
|
||||
}
|
||||
[Serializable]
|
||||
public class MoveMovingOutput
|
||||
{
|
||||
public string queue;
|
||||
public string store;
|
||||
public string defect_queue;
|
||||
public string defect_store;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Arrived
|
||||
{
|
||||
public int count;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading_Defect
|
||||
{
|
||||
public string product_id;
|
||||
public string output_queue;
|
||||
public int output_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading_Defect_Store
|
||||
{
|
||||
public string product_id;
|
||||
public string store_name;
|
||||
public int store_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading
|
||||
{
|
||||
public string product_id;
|
||||
public string output_queue;
|
||||
public int output_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading_Store
|
||||
{
|
||||
public string product_id;
|
||||
public string store_name;
|
||||
public int store_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_returning
|
||||
{
|
||||
public float return_time;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClassStatistics
|
||||
{
|
||||
public statisticsMove statistics;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class statisticsMove
|
||||
{
|
||||
public int total_moved;
|
||||
}
|
||||
|
||||
public class SimulationModelMove : SimulationModel
|
||||
{
|
||||
string eventLoading = "move_loading";
|
||||
string eventMove = "move_moving";
|
||||
string eventUnloading = "move_unloading";
|
||||
string eventSpeed = "move_speed_factor_applied";
|
||||
string eventReturning = "move_returning";
|
||||
public List<GameObject> listProducts = new List<GameObject>();
|
||||
public Transform productPos;
|
||||
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
|
||||
public UnityEvent onMove;
|
||||
public UnityEvent onWait;
|
||||
int productCount = 0;
|
||||
int currentCount = 0;
|
||||
int totalMoved = 0;
|
||||
Transform origin = null;
|
||||
public Transform destination = null;
|
||||
public float arrivalTime = 0;
|
||||
public float elapsedTime = 0;
|
||||
Vector3 originalPos;
|
||||
Vector3 prevPos;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (simulationUI.isplaying)
|
||||
{
|
||||
int interval = 0;
|
||||
if (productCount != listProducts.Count)
|
||||
{
|
||||
productCount = listProducts.Count;
|
||||
for (int i = 0; i < productCount; i++)
|
||||
{
|
||||
GameObject gb = listProducts[i];
|
||||
gb.transform.localPosition = productDistance;
|
||||
interval++;
|
||||
}
|
||||
}
|
||||
if (destination != null)
|
||||
{
|
||||
elapsedTime += Time.deltaTime * WebParameters.speed;
|
||||
|
||||
if (elapsedTime / arrivalTime > 1.0f)
|
||||
{
|
||||
transform.position = destination.position;
|
||||
transform.forward = destination.forward;
|
||||
destination = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = Vector3.Lerp(originalPos, destination.position, elapsedTime / arrivalTime);
|
||||
Vector3 dir = transform.position - prevPos;
|
||||
dir.y = 0;
|
||||
dir.Normalize();
|
||||
transform.forward = dir;
|
||||
prevPos = transform.position;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool isFirstTransport = true;
|
||||
|
||||
/*
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
while (dataQueue == null)
|
||||
{
|
||||
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
|
||||
if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
if (dataQueue.TryDequeue(out JObject currentData))
|
||||
{
|
||||
string eventKey = "_event";
|
||||
string[] arrivalTimeKey = { "data", "time" };
|
||||
string[] returnTimeKey = { "data", "return_time" };
|
||||
string[] originalTimeKey = { "data", "original" };
|
||||
string[] adjustedTimeKey = { "data", "adjusted" };
|
||||
string[] inputQueueKey = { "data", "input", "queues" };
|
||||
string[] inputStoreKey = { "data", "input", "stores" };
|
||||
string[] outputQueueKey = { "data", "output", "queue" };
|
||||
string[] outputStoreKey = { "data", "output", "store" };
|
||||
string[] sourceQueueKey = { "data", "source_queues" };
|
||||
string[] sourceStoreKey = { "data", "source_stores" };
|
||||
string[] loadCountKey = { "data", "loaded_count" };
|
||||
string[] unloadQueueKey = { "data", "queue_name" };
|
||||
string[] unloadStoreKey = { "data", "store_name" };
|
||||
|
||||
if (currentData.ContainsKey(eventKey))
|
||||
{
|
||||
string value = currentData[eventKey].ToString();
|
||||
|
||||
|
||||
if (value.Contains(eventLoading))
|
||||
{
|
||||
yield return null;
|
||||
|
||||
JArray sourceQueues = GetJsonArray(currentData, sourceQueueKey);
|
||||
JArray sourceStores = GetJsonArray(currentData, sourceStoreKey);
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
if (sourceQueues != null && sourceQueues.HasValues)
|
||||
{
|
||||
string queueID = sourceQueues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (sourceStores != null && sourceStores.HasValues)
|
||||
{
|
||||
string storeID = sourceStores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventMove))
|
||||
{
|
||||
Debug.Log("MoveeventIncomming");
|
||||
|
||||
elapsedTime = 0;
|
||||
arrivalTime = GetJsonFloatValue(currentData, arrivalTimeKey);
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
JArray originQueues = GetJsonArray(currentData, inputQueueKey);
|
||||
JArray originStores = GetJsonArray(currentData, inputStoreKey);
|
||||
string arrivalQueue = GetJsonValue(currentData, outputQueueKey)?.ToString();
|
||||
string arrivalStore = GetJsonValue(currentData, outputStoreKey)?.ToString();
|
||||
|
||||
if (originQueues != null && originQueues.HasValues)
|
||||
{
|
||||
string queueID = originQueues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if ( originStores != null&& originStores.HasValues)
|
||||
{
|
||||
string storeID = originStores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(arrivalQueue))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(arrivalQueue);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(arrivalStore))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(arrivalStore);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventUnloading))
|
||||
{
|
||||
yield return null;
|
||||
|
||||
string targetID = "";
|
||||
|
||||
if ( value.Contains("unloading_store"))
|
||||
{
|
||||
targetID = GetJsonValue(currentData, unloadStoreKey)?.ToString();
|
||||
}
|
||||
else if ( value.Contains("unloading_queue"))
|
||||
{
|
||||
targetID = GetJsonValue(currentData, unloadQueueKey)?.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] tmpValue = { "data", "output_queue" };
|
||||
|
||||
targetID = GetJsonValue(currentData, tmpValue)?.ToString();
|
||||
}
|
||||
|
||||
SimulationModel model = new SimulationModel();
|
||||
model = DataManager.I.GetModel(targetID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventSpeed))
|
||||
{
|
||||
float originalTime = GetJsonFloatValue(currentData, originalTimeKey);
|
||||
float adjustedTime = GetJsonFloatValue(currentData, adjustedTimeKey);
|
||||
arrivalTime += adjustedTime - originalTime;
|
||||
elapsedTime = 0;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
}
|
||||
else if (value.Contains(eventReturning))
|
||||
{
|
||||
elapsedTime = 0;
|
||||
arrivalTime = GetJsonFloatValue(currentData, returnTimeKey);
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
if (origin != null)
|
||||
{
|
||||
destination = origin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
*/
|
||||
public override void GetData(string data)
|
||||
{
|
||||
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||
|
||||
if (wrapclass._event.Contains(eventLoading))
|
||||
{
|
||||
var moveData_loading = JsonConvert.DeserializeObject<MoveDataClass_loading>(wrapclass.data.ToString());
|
||||
if (moveData_loading.source_queues != null && (moveData_loading.source_queues.Count >= 1))
|
||||
{
|
||||
string queueID = moveData_loading.source_queues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
currentCount = moveData_loading.loaded_count;
|
||||
SetBubble(currentCount);
|
||||
|
||||
|
||||
if ( isFirstTransport)
|
||||
{
|
||||
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_queues[0]) as SimulationModelStore;
|
||||
this.transform.position = source.GetTransporterPosition().position;
|
||||
|
||||
isFirstTransport = false;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = ProductManager.Instance.SpawnProduct();
|
||||
if (product != null)
|
||||
{
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (moveData_loading.source_stores != null && (moveData_loading.source_stores.Count >= 1))
|
||||
{
|
||||
string storeID = moveData_loading.source_stores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
currentCount = moveData_loading.loaded_count;
|
||||
SetBubble(currentCount);
|
||||
|
||||
if ( isFirstTransport)
|
||||
{
|
||||
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_stores[0]) as SimulationModelStore;
|
||||
this.transform.position = source.GetTransporterPosition().position;
|
||||
|
||||
isFirstTransport = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = ProductManager.Instance.SpawnProduct();
|
||||
if (product != null)
|
||||
{
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (wrapclass._event.Contains(eventMove))
|
||||
{
|
||||
var moveData_Move = JsonConvert.DeserializeObject<MoveDataClass_Move_Moving>(wrapclass.data.ToString());
|
||||
elapsedTime = 0;
|
||||
arrivalTime = moveData_Move.time;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
|
||||
if (moveData_Move.input.queues != null && moveData_Move.input.queues.Count >= 1)
|
||||
{
|
||||
string queueID = moveData_Move.input.queues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if (moveData_Move.input.stores != null && moveData_Move.input.stores.Count >= 1)
|
||||
{
|
||||
string storeID = moveData_Move.input.stores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(moveData_Move.output.queue))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.queue);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(moveData_Move.output.store))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.store);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventUnloading))
|
||||
{
|
||||
string targetID = "";
|
||||
|
||||
if (wrapclass._event.Contains("defect_store"))
|
||||
{
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect_Store>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.store_name;
|
||||
}
|
||||
else if (wrapclass._event.Contains("defect"))
|
||||
{
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.output_queue;
|
||||
}
|
||||
else if (wrapclass._event.Contains("unloading_store"))
|
||||
{
|
||||
//Debug.Log(wrapclass.data.ToString());
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Store>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.store_name;
|
||||
}
|
||||
else
|
||||
{
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.output_queue;
|
||||
}
|
||||
|
||||
var model = DataManager.I.GetModel(targetID);
|
||||
if(model == null)
|
||||
{
|
||||
Debug.LogWarning($"Datamanager Model Null!!!!! TargetID:{targetID}");
|
||||
return;
|
||||
}
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
//storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
Destroy(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
if (wrapclass._event.Contains("move_arrived"))
|
||||
{
|
||||
var moveData_arrived = JsonConvert.DeserializeObject<MoveDataClass_Arrived>(wrapclass.data.ToString());
|
||||
currentCount -= moveData_arrived.count;
|
||||
SetBubble(currentCount);
|
||||
}
|
||||
if (wrapclass._event.Contains(eventSpeed))
|
||||
{
|
||||
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
|
||||
float originalTime = moveData_Speed.original;
|
||||
float adjustedTime = moveData_Speed.adjusted;
|
||||
arrivalTime += adjustedTime - originalTime;
|
||||
elapsedTime = 0;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
}
|
||||
if (wrapclass._event.Contains(eventReturning))
|
||||
{
|
||||
var moveData_Return = JsonConvert.DeserializeObject<MoveDataClass_returning>(wrapclass.data.ToString());
|
||||
elapsedTime = 0;
|
||||
arrivalTime = moveData_Return.return_time;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
if (origin != null)
|
||||
{
|
||||
destination = origin;
|
||||
}
|
||||
}
|
||||
if (wrapclass._event.Contains("move_statistics_update"))
|
||||
{
|
||||
totalMoved = JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved;
|
||||
SetBubble(totalMoved);
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetBubble(object data)
|
||||
{
|
||||
string msg = $"{currentCount}/{totalMoved}";
|
||||
|
||||
if (currentBubble == null)
|
||||
{
|
||||
// 생성
|
||||
currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
|
||||
currentBubble.target = DataBubbleSocket;
|
||||
currentBubble.worldOffset = new Vector3(0, 2.0f, 0); // 필요에 따라 조절
|
||||
currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
|
||||
}
|
||||
// 텍스트 갱신
|
||||
currentBubble.SetMessage(msg);
|
||||
List<string> datas = new List<string>
|
||||
{
|
||||
currentCount.ToString(),
|
||||
totalMoved.ToString()
|
||||
};
|
||||
currentBubble.SetDetail(datas, logicType.move, LogicUIManager.instance.GetItemLabelByID(nodeID));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user