path manager update
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18
Assets/Scripts/SimulationPathNode.cs
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18
Assets/Scripts/SimulationPathNode.cs
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using UnityEngine;
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public class SimulationPathNode : MonoBehaviour
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{
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public SimulationPathNode prevNode;
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public SimulationPathNode nextNode;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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