This commit is contained in:
2025-05-28 15:48:06 +09:00
parent 62beecf15a
commit 179973d88c
3 changed files with 8 additions and 4 deletions

View File

@@ -32,6 +32,8 @@ namespace Octopus.Simulator
Panel_PlacedObject panelPlacedObject; Panel_PlacedObject panelPlacedObject;
public event Action<ILogicItem> onLogicButtonClicked; public event Action<ILogicItem> onLogicButtonClicked;
public event Action onLogicDeSelected; public event Action onLogicDeSelected;
private void Awake() private void Awake()
{ {
panelLogicData = FindAnyObjectByType<Panel_LogicData>(); panelLogicData = FindAnyObjectByType<Panel_LogicData>();
@@ -65,6 +67,8 @@ namespace Octopus.Simulator
Destroy(pair.Key.gameObject); Destroy(pair.Key.gameObject);
} }
logicButtonDict.Clear(); logicButtonDict.Clear();
dataMap.Clear();
idMap.Clear();
} }
void SetActive() void SetActive()

View File

@@ -87,7 +87,7 @@ namespace Octopus.Simulator
public void SetDropdown() public void SetDropdown()
{ {
gameObject.SetActive(true); //gameObject.SetActive(true);
var models = DataManager.I.GetModels(); var models = DataManager.I.GetModels();

View File

@@ -203,9 +203,9 @@ namespace Octopus.Simulator
public string defect_queue; public string defect_queue;
public string output_resource; public string output_resource;
public int prod_priority; public int prod_priority;
public int batch_size; public int? batch_size=0;
public int defect_rate; public int defect_rate;
public int period; public int? period=0;
public int? capacity = 0; public int? capacity = 0;
public override string Name => name; public override string Name => name;
public override string Description => description; public override string Description => description;
@@ -220,7 +220,7 @@ namespace Octopus.Simulator
public string description; public string description;
public string label; public string label;
public int processing_time; public int processing_time;
public int batch_size; public int? batch_size=0;
public List<InputQueue> input_queues; public List<InputQueue> input_queues;
public string output_queue; public string output_queue;
public string defect_queue; public string defect_queue;