nullable
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@@ -32,6 +32,8 @@ namespace Octopus.Simulator
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Panel_PlacedObject panelPlacedObject;
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Panel_PlacedObject panelPlacedObject;
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public event Action<ILogicItem> onLogicButtonClicked;
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public event Action<ILogicItem> onLogicButtonClicked;
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public event Action onLogicDeSelected;
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public event Action onLogicDeSelected;
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private void Awake()
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private void Awake()
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{
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{
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panelLogicData = FindAnyObjectByType<Panel_LogicData>();
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panelLogicData = FindAnyObjectByType<Panel_LogicData>();
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@@ -65,6 +67,8 @@ namespace Octopus.Simulator
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Destroy(pair.Key.gameObject);
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Destroy(pair.Key.gameObject);
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}
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}
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logicButtonDict.Clear();
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logicButtonDict.Clear();
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dataMap.Clear();
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idMap.Clear();
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}
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}
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void SetActive()
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void SetActive()
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@@ -87,7 +87,7 @@ namespace Octopus.Simulator
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public void SetDropdown()
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public void SetDropdown()
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{
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{
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gameObject.SetActive(true);
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//gameObject.SetActive(true);
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var models = DataManager.I.GetModels();
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var models = DataManager.I.GetModels();
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@@ -203,9 +203,9 @@ namespace Octopus.Simulator
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public string defect_queue;
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public string defect_queue;
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public string output_resource;
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public string output_resource;
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public int prod_priority;
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public int prod_priority;
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public int batch_size;
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public int? batch_size=0;
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public int defect_rate;
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public int defect_rate;
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public int period;
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public int? period=0;
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public int? capacity = 0;
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public int? capacity = 0;
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public override string Name => name;
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public override string Name => name;
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public override string Description => description;
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public override string Description => description;
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@@ -220,7 +220,7 @@ namespace Octopus.Simulator
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public string description;
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public string description;
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public string label;
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public string label;
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public int processing_time;
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public int processing_time;
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public int batch_size;
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public int? batch_size=0;
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public List<InputQueue> input_queues;
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public List<InputQueue> input_queues;
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public string output_queue;
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public string output_queue;
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public string defect_queue;
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public string defect_queue;
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