process, sink 작업
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@@ -4,6 +4,7 @@ using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine.Events;
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public class SimulationModelMove : SimulationModel
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{
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public string eventLoading = "transporter_loading";
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@@ -14,6 +15,8 @@ public class SimulationModelMove : SimulationModel
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public List<GameObject> listProducts = new List<GameObject>();
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public Transform productPos;
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public Vector3 productDistance = new Vector3(0, 0.321f, 0);
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public UnityEvent onMove;
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public UnityEvent onWait;
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ConcurrentQueue<JObject> dataQueue;
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int productCount = 0;
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Transform origin = null;
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