2025-05-26 18:06:25 +09:00
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using UnityEngine;
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public class SimulationModelProduct : SimulationModel
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2025-06-24 17:02:07 +09:00
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{
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public override void GetData(string data)
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{
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throw new System.NotImplementedException();
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}
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2025-07-15 17:35:53 +09:00
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public override void SetBubble(object data)
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{
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Debug.Log(data.ToString());
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}
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2025-05-26 18:06:25 +09:00
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}
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