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Simulation/Assets/Scripts/SimulationModels/SimulationModelProduct.cs

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using UnityEngine;
public class SimulationModelProduct : SimulationModel
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{
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public string id;
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public override void GetData(string data)
{
throw new System.NotImplementedException();
}
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public void SetParent(string id)
{
this.id = id;
}
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public override void SetBubble(object data)
{
Debug.Log(data.ToString());
}
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}