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Simulation/Assets/Scripts/Manager/PathManager.cs

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using UnityEngine;
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using System.Collections.Generic;
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public class PathManager : UnitySingleton<PathManager>
{
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List<SimulationPathNode> nodes = new List<SimulationPathNode>();
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// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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}