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Simulation/Assets/WorkSpace/LH/Web/WebConfig.cs

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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace UVC.Networks
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{
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[Serializable]
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public class WebConfigList
{
public List<WebConfig> configs = new List<WebConfig>();
}
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[Serializable]
public class WebConfig
{
public string host;
public int port;
public string accessToken;
}
}
namespace Octopus.Simulator.Networks
{
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[Serializable]
public class SimulatorConfig
{
public string simulatorNumber;
public string projectId;
public string logicId;
public string simulationId;
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public string modelId;
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}
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[Serializable]
public class APIEndPointsConfig
{
public string history;
public string model;
public string logic;
public string project;
public string analyses;
}
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}