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Simulation/Assets/Scripts/Manager/DataManager.cs

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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
public class DataManager : UnitySingleton<DataManager>
{
List<SimulationModel> models = new List<SimulationModel>();
public void AddModel(SimulationModel model)
{
if (models.Any(x => x == model))
return;
models.Add(model);
}
public void RemoveModel(SimulationModel model)
{
if (models.Any(x => x == model))
return;
models.Remove(model);
}
}