namespace RTG
{
    /// <summary>
    /// Identifies different quadrants in which a plane can exist. The quadrants 
    /// go from 'First' to 'Fourth' in counter clockwise order when looking down
    /// the plane normal.
    /// </summary>
    public enum PlaneQuadrantId
    {
        First = 0,
        Second,
        Third,
        Fourth
    }
}
