using UnityEngine;
using System;
using System.Collections.Generic;

namespace Octopus.Simulator
{
    public enum SimulationType
    {
        generator_event,
        transporter_event,
        processor_event,
        resource_component_event
    }

    [Serializable]
    public class BaseSimulationMessage
    {
        public string type;
        public string _event;
        public string component_type;
        public string component_id;
        //public List<string> data;
        public string timestamp;
    }
}