using UnityEngine;
using TMPro;

public class ModelObjectStatus : MonoBehaviour
{
    public TMP_Text textLogic;
    public TMP_Text textName;
    public TMP_Text textType;
    public TMP_Text textID;
    public void SetStatus(SimulationModel model)
    {
        textName.text = model.modelName;
        textType.text = model.modelType;
    }
}
