using UnityEngine;

namespace RTG
{
    public class GizmoCircle2DBorderControllerData
    {
        public Gizmo Gizmo;
        public GizmoPlaneSlider2D PlaneSlider;
        public GizmoCircle2DBorder Border;
        public GizmoHandle TargetHandle;
        public CircleShape2D TargetCircle;
        public CircleShape2D BorderCircle;
        public int BorderCircleIndex;
    }
}
