using UnityEngine;

namespace RTG
{
    public class GizmoCap3DControllerData
    {
        public Gizmo Gizmo;
        public GizmoCap3D Cap;
        public GizmoHandle CapHandle;
        public ConeShape3D Cone;
        public PyramidShape3D Pyramid;
        public BoxShape3D Box;
        public SphereShape3D Sphere;
        public TriangPrismShape3D TrPrism;
        public int ConeIndex;
        public int PyramidIndex;
        public int BoxIndex;
        public int SphereIndex;
        public int TrPrismIndex;
    }
}
