using UnityEngine;
using System;
using System.Collections.Generic;

namespace Octopus.Simulator.Networks
{
    [Serializable]
    public class WebConfigList
    {
        public List<WebConfig> configs = new List<WebConfig>();
    }

    [Serializable]
    public class WebConfig
    {
        public string host;
        public int port;
        public string accessToken;
    }

    [Serializable]
    public class APIEndPointsConfig
    {
        public string history;
        public string model;
        public string logic;
        public string project;
        public string analyses;
    }
}