using System;
using UnityEngine;

namespace UVC.Twin.MonitoringUI
{
    [Serializable]
    public class NamedItemData
    {
        [SerializeField] public string Id;
        [SerializeField] public string DisplayName;

        public NamedItemData() { }

        public NamedItemData(string id, string displayName)
        {
            Id = id;
            DisplayName = displayName;
        }
    }
}
