Files
SHI-YardView/Assets/Scripts/UI/EventConnector.cs

17 lines
725 B
C#

using UnityEngine;
[DefaultExecutionOrder(int.MaxValue)]
public class EventConnector : MonoBehaviour
{
private void Awake()
{
var canvas_Static = FindAnyObjectByType<Canvas_Static>(FindObjectsInactive.Include);
var canvas_Popup = FindAnyObjectByType<Canvas_Popup>(FindObjectsInactive.Include);
canvas_Static.panel_sidemenu.onClickMenuButton += canvas_Popup.panel_primarymenu.Open;
canvas_Static.panel_bottomtoolbar.onClickPrivacyPolicy += canvas_Popup.panel_privacypolicy.Open;
canvas_Popup.panel_primarymenu.onClickMenuSelected += canvas_Popup.panel_detailmenu.SetDetialMenu;
canvas_Popup.panel_detailmenu.onClickBack += canvas_Popup.panel_primarymenu.Open;
}
}