using System; using System.Linq; using UnityEngine; using UnityEngine.UI; public class Panel_PrimaryMenu : MonoBehaviour { public Button Button_Close; public RectTransform ButtonArea; public Action onClickMenuSelected; public void Open() { gameObject.SetActive(true); } private void Close() { gameObject.SetActive(false); } public void Initialized() { var buttonDictionary = transform.FindComponentDictionary